Craft (INT)
(Eberron Campaign Setting variant, p. 46)
Description
Chapter 6: Adventuring Equipment includes a number of new items that can be made using the Craft (alchemy) skill, as well as a few special materials that are more difficult to work with than their mundane equivalents. Craft check DCs for these items are given on the table below. Several of these DCs are expressed as "base +x," which means that the DC to create an item from that substance is higher than the normal DC for creating such an item, as indicated in the Player's Handbook.
Item | Craft Skill | Craft DC |
---|---|---|
Acidic fire | Alchemy | 25 |
Alchemist's lightning | Alchemy | 22 |
Alchemist's frost | Alchemy | 22 |
Byeshk weapon | Weaponsmithing | base +5 |
Byeshk armor or shield | Armorsmithing | base +8 |
Dragonshard item | Varies | base +3 |
Noxious smokestick | Alchemy | 25 |
Other byeshk item | Varies | base +5 |
Repair Warforged: A character with ranks in certain Craft skills can attempt to repair a warforged character who has taken damage. A check requires 8 hours and restores a number of hit points equal to the Craft check result -15. A character can take 10 on this check but can't take 20. Other constructs can't be repaired in this way (but a character with the Craft Construct feat can repair such a construct, as described on page 303 of the Monster Manual.)
Applicable Craft skills include armorsmithing, blacksmithing, gemcutting, and sculpting. A warforged with an applicable Craft skill can repair itself.
Repairing warforged requires some crafting expertise. This particular use of the Craft skill cannot be performed untrained.