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Breachgnome

(Races of Faerûn variant, p. 181)

A breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.

Requirements

Base Attack Bonus: +5

Alignment: Any nonchaotic.

Race: Gnome

Skills: Listen 5 ranks , Spot 5 ranks

Feats: Combat Reflexes , Dodge , Improved Initiative


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Breachgnomes are proficient with all simple and martial weapons, all types of armor, and with shields.

Seal the Breach (Ex): Starting at 1st level, when a breach-gnome can fight in a position where he is adjacent to a solid object of at least Medium size (such as a tree, wall, or pillar), he gains a +2 dodge bonus to his AC. If two such objects are on opposite sides of the breachgnome (similar to two creatures in flanking positions), this bonus increases to a total of +4. Beginning at 3rd level, the breachgnome becomes especially good at thwarting attempts to enter his area, pass his threatened area, or move him from his position. He gains a +4 bonus on attacks of opportunity made in response to a creature entering his square (including a bull rush), a +4 bonus to resist a bull rush (as if the breachgnome were exceptionally stable), and a +4 bonus to avoid a trip attack made as part of an overrun action or to trip someone in response to a trip attempt made as part of an overrun. Upon reaching 5th level, the breachgnome gains a +4 bonus on attacks of opportunity made against creatures moving within or through his threatened area, and Tumble checks made to pass through his square or a threatened area add +10 to their DC.

Uncanny Dodge (Ex): Starting at 2nd level, the breachgnome gains the ability to react to danger before his senses would normally allow him to even be aware of it. He retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker (he still loses his Dexterity bonus to AC if immobilized). Upon reaching 5th level, the breachgnome can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack him. The exception to this defense is that a rogue of at least four levels higher than the character can flank him (and thus sneak attack him). If the breachgnome has another class that grants the uncanny dodge ability, add together all the class levels of the classes that grant the ability and determine the character's uncanny dodge ability on that basis.

Bonus Feats: At 2nd and 4th level, the breachgnome gets a bonus feat. These bonus feats must be drawn from the following list: Ambidexterity, Blind-Fight, Expertise, Improved Critical1, Improved Disarm, Improved Trip, Improved Two Weapon Fighting, Two Weapon Fighting, Weapon Finesse1, Weapon Focus1, and Whirlwind Attack. Some of the bonus feats available to a breachgnome cannot be acquired until the breachgnome has gained one or more prerequisite feats. A breachgnome can select feats marked with an "1" more than once, but it must be for a different weapon each time. A breachgnome must still meet all prerequisites for a feat, including ability score and base attack bonus minimums.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +0 Seal the breach (AC bonus)
2nd +2 +0 +3 +0 Bonus feat, uncanny dodge (Dex bonus to AC)
3rd +3 +1 +3 +1 Seal the breach (stability)
4th +4 +1 +4 +1 Bonus feat
5th +5 +1 +4 +1 Seal the breach (safeguard), uncanny dodge (can't be flanked)

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Hide DEX no yes
Jump STR no yes
Listen WIS no no
Spot WIS no no
Swim STR no yes

Spells for Breachgnome

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