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Citadel Elite

(Sharn: City of Towers variant, p. 163)

The elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.

Requirements

Base Attack Bonus: +7

Alignment: Any lawful

Skills: Diplomacy 3 ranks , Gather Information 3 ranks

Region of Origin: Breland.


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Citadel elites are proficient with all simple and martial weapons, and with all armor and shields.

Citadel Training: The Citadel Academy is one of the best training facilities in all of Khorvaire. To reflect this, a Citadel elite gains a +2 insight bonus at 1st level on all Diplomacy, Gather Information, Search, and Sense Motive checks.

Additional Action Points: A Citadel elite's maximum action points per level increases by 1.

Combat Sense (Ex): As a further result of his intensive training, starting at 2nd level, a Citadel elite develops an intuitive ability to avoid danger. The character gains an insight bonus to AC equal to his class level (+2 at 2nd level, +3 at 3rd level, and so on).

Beginning at 4th level, a Citadel elite applies this same intuitive sense to striking opponents in combat as well as avoiding blows, learning to anticipate where an opponent will move. The character does not gain a bonus on his attack roll, but he can ignore the target's Dexterity and dodge bonuses to AC, to a maximum of the character's class level in total bonuses.

Bonus Feats: At 2nd level, and again at 4th level, a Citadel elite gains a bonus feat of his choice. At either or both levels, a Citadel elite can choose to increase his effective spellcasting ability in another spellcasting class he possesses instead of taking a bonus feat.

Diplomatic Protection: At 3rd level, a Citadel elite receives a signet (a ring or a brooch) from the King of Breland denoting the agent's favored connection to Crown and Nation. This connection provides status and a certain level of protection from the law. In Breland, this protection is absolute (though violating the laws of the land can lead to trouble for the agent). In the neighboring lands of Aundair, Thrane, Karrnath, and Zilargo, treaties and long-established agreements protect agents of the Citadel, but agents who push their luck—meddling in the affairs of government in lands other than Breland, killing wantonly, or otherwise flouting the law at every turn—are likely to suffer "accidents" that are completely disavowed by authorities in those lands. In other realms, a Citadel elite's diplomatic protection is meaningless.

Royal Contact: A Citadel elite has a contact close to the crown that provides information, assistance, and resources on an infrequent basis in exchange for the completion of missions and assignments that personally benefit the Brelish king. The type and degree of assistance this contact can provide is largely in the province of the DM. As a general rule, this contact can perform the same function as a Gather Information check, a bardic knowledge check, any Knowledge skill check, a Profession skill check (to accomplish a specific task, not simply to earn money), or sufficient Craft skill checks to make or repair a single item. Other functions are possible, at the DM's discretion. A Citadel elite can call upon this royal contact no more than once per adventure.

Disciplined Mind (Ex): At 5th level, a Citadel elite represents the pinnacle of the Citadel training. His mind is forged into a bastion of self-discipline, granting him complete immunity to fear effects. He also adds his Wisdom bonus (if any) to all Fortitude saving throws, in addition to his Constitution modifier.

Focused Smite (Su): Once per day, beginning at 5th level, a Citadel elite may attempt a focused smite with one normal melee attack. He adds his Wisdom bonus (if any) to his attack roll and deals 1 extra point of damage per character level. He must declare the smite before making the attack roll.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +0 +2 Citadel training, additional action points
2nd +2 +0 +0 +3 Combat sense (defense), bonus feat
3rd +3 +1 +1 +3 Diplomatic protection, royal contact
4th +4 +1 +1 +4 Combat sense (attack), bonus feat
5th +5 +1 +1 +4 Disciplined mind, focused smite

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Decipher Script INT yes no
Diplomacy CHA no no
Gather Information CHA no no
Knowledge (local) INT yes no
Knowledge (nobility and royalty) INT yes no
Listen WIS no no
Search INT no no
Sense Motive WIS no no
Spot WIS no no

Spells for Citadel Elite

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