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Divine Champion

(Forgotten Realms Campaign Setting variant, p. 42)

Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.

Requirements

Base Attack Bonus: +7

Skills: Knowledge (religion) 3 ranks

Feats: Weapon Focus in the deity's favored weapon.

Patron: A divine champion must have a patron deity, and it must be the deity of which she is a champion.


Hit die

d10

Skill points

2 + Int

Class Features

All the following are class features of the divine champion prestige class.

Weapon and Armor Proficiency: A divine champion is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Lay on Hands (Sp): As a defender of the faith, a divine champion may lay on hands to heal herself or another creature following the same patron deity as himself. The ability works like a paladin's ability to lay on hands, except the divine champion may heal 1 point of damage per divine champion level times her Charisma bonus. If the divine champion is a paladin, she can combine this healing with her paladin class's lay on hands ability.

Fighter Feat: At 2nd level and again at 4th level, a divine champion may choose any one feat (except Weapon Specialization) from the fighter class bonus feat list on page 27 of the 'Player's Handbook or any feat with the [Fighter] designator in this chapter.

Sacred Defense: Add this value (+1 at 2nd level, +2 at 4th level) to the divine champion's saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.

Smite Infidel (Su): Once per day, a divine champion may attempt to smite a creature with a different patron deity (or no patron deity at all) with one normal melee attack. She adds her Charisma bonus to the attack and roll and deals 1 extra point of damage per divine champion level. If the divine champion accidentally smites someone of the same patron, the smite has no effect but is still used up for that day. If the divine champion is also a paladin, she may use smite evil and this ability separately or combine them into a single strike if the target is evil and of a different faith.

Divine Wrath (Su): The divine champion channels a portion of her patron's power into wrath, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of rounds equal to her Charisma bonus. During this time, the divine champion also has damage reduction of 5/-. This ability can be used once per day and is invoked as a free action.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Lay on hands
2nd +2 +3 +3 +0 Fighter feat, sacred defense +1
3rd +3 +3 +3 +1 Smite infidel
4th +4 +4 +4 +1 Fighter feat, sacred defense +2
5th +5 +5 +4 +1 Divine wrath

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Jump STR no yes
Knowledge (religion) INT yes no
Ride DEX no no
Spot WIS no no
Swim STR no yes

Also appears in

  1. Player's Guide to Faerûn

Spells for Divine Champion

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