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Emancipated Spawn

(Savage Species variant, p. 75)

Those spawn of undead who find themselves free of their masters can begin to recall their former lives and a measure of redemption.

Requirements

Base Attack Bonus: +3

Race: Intelligent undead created by another undead using its create spawn ability.
Special: Must have been created as a spawn by an undead creature that has since been destroyed.


Hit die

d12

Skill points

2 + Int

Class Features

All of the following are class features of the emancipated spawn prestige class.

Weapon and Armor Proficiency: Emancipated spawn are proficient with all simple weapons, and otherwise neither gain nor lose any weapon, armor, or shield proficiencies by gaining levels of this class.

Turn Resistance (Ex): An emancipated spawn gains an additional +2 turn resistance at each level. This stacks with any inherent turn resistance of the undead creature; for example, an emancipated ghoul at 1st level would benefit from a total turn resistance of +4 (+2 for being a ghoul and +2 for the prestige class).

Recall Feats (Ex): At 1st level, an emancipated spawn remembers several aspects of her former existence. She regains all the feats she had as a living character, provided she meets their prerequisites. These remembered feats are in addition to any feats gained for advancing a level.

Recall Class Features (Ex): At 2nd level, an emancipated spawn remembers more of her former existence. She now can use all the class features of one former class, as a character of that former class's level. If the former class was a spellcasting class, the emancipated spawn is able to cast one spell of each level avail- able to the character (if she was a wizard, she must still consult her spellbook, or learn from scrolls if her spellbook was lost when she became a spawn). If the character had a familiar, the empathic link between her and the familiar is reestablished.

Rediscovery (Ex): At 3rd level, the emancipated spawn comes fully into her heritage. She recalls all her former class features and abilities, regains her former base attack bonus, base saving throw bonuses gained from class levels, hit points, and all other class benefits, and can now advance again in any of her former classes. This applies even if a former character class does not normally allow free multiclassing, provided the character did not leave the path prior to her transformation into an undead spawn. Thus, a former paladin could continue to gain levels as a paladin (effectively multiclassing as a monster/paladin), but if she had left the path of paladinhood before her transformation, she is still ineligible to return to that class.

In addition, a 3rd-level emancipated spawn receives the benefit of a sudden jump in ECL. If a character takes all three levels of the emancipated spawn prestige class, its ECL becomes the sum of its monster ECL + its three levels of emancipated spawn + the character's former class levels.

For example, Yvine was a 10th-level fighter who became a ghoul spawn and then was freed. He adventures as an ECL 5 character and then takes one level of emancipated spawn, becoming ECL 6. His next level is also emancipated spawn, making his ECL 7. When he next takes the 3rd level of emancipated spawn, his ECL becomes 18 (5 for ghoul + 3 for emancipated spawn + 10 for fighter).

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 +2 turn resistance, recall feats
2nd +1 +0 +0 +3 +4 turn resistance, recall class abilties
3rd +2 +1 +1 +3 +6 turn resistance, rediscover

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Disguise CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Listen WIS no no
Move Silently DEX no yes
Search INT no no
Sense Motive WIS no no
Spot WIS no no

Spells for Emancipated Spawn

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