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Fist of Zuoken

(Expanded Psionics Handbook variant, p. 144)

The Fists of Zuoken are members of an order of martial artists devoted to mastering their own physical and mental development while protecting psions and other psionic creatures. The fists of Zuoken believe that mental powers are to be nurtured in all who possess them. In addition to their formidable prowess in combat, fists of Zuoken develop mental powers that surprise and astound their enemies.

Almost all fists of Zuoken are monks who are affiliated with a specific order created to guard centers of psionic learning—usually fortresses in the middle of forbidding wastelands. Naturally, the monks learned from the psionic masters as well, and thus the fists of Zuoken were born.

Requirements

Base Attack Bonus: +4

Skills: Concentration 9 ranks

Feats: Wild Talent

Special: Still mind class feature.


Hit die

d6

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Fists of Zuoken gain no proficiency with any weapon or armor.

Monk Abilities: A Fist of Zuoken's class levels stack with his monk levels for the purpose of determining his unarmed damage and bonuses to Armor Class and unarmored speed. His class levels do not apply to other monk abilities such as flurry of blows, slow fall, and so on.

Power Points/Day: A Fist of Zuoken can manifest powers. His ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table 6—3: The Fist of Zuoken. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table 2—1: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items. If a Fist of Zuoken has power points from a different class, those points are pooled together and usable to manifest powers from either class. Bonus power points from having a high ability score can be gained only for the character's highest psionic class.

Powers Known: A Fist of Zuoken chooses his powers from the psychic warrior power list. At 1st level, a Fist of Zuoken knows one psychic warrior power of your choice. Each time he attains a new level, he learns one new power.

A Fist of Zuoken can manifest any power that has a power point cost equal to or lower than his manifester level.The total number of powers a Fist of Zuoken can manifest per day is limited only by his daily power points. In other words, a 5th-level Fist of Zuoken (with a total of 15 power points, not counting any gained for a high Wisdom score) could manifest a power costing 1 power point fifteen times in one day, a power costing 5 power points three times in one day, or any combination of power point costs that does not exceed 15 power points in total.

A Fist of Zuoken simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night's sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against Fist of Zuoken powers is 10 + the power's level + the Fist of Zuoken's Wisdom modifier. For example, the saving throw against a 2nd-level power has a DC of 12 + Wis modifier.

Maximum Power Level Known: A Fist of Zuoken gains the ability to learn one 1st-level power when he takes his first level in the prestige class. As he attains each new odd-numbered level, a Fist of Zuoken gains the ability to master more complex powers. A 3rd-level Fist of Zuoken can learn powers of 2nd level or lower, a 5th-level Fist of Zuoken can learn powers of 3rd level or lower, and so on.

To learn or manifest a power, a Fist of Zuoken must have a Wisdom score of at least 10 + the power's level. For example, a Fist of Zuoken with a Wisdom score of 13 can manifest powers of 3rd level or lower.

Bonus Psionic Feat: At 5th and 10th level, a Fist of Zuoken can take any psionic feat from the psionic feats described in Chapter 3 as a bonus feat. He must still meet the prerequisites for the feat.

Multiclass Note: A monk who becomes a Fist of Zuoken may continue advancing as a monk.

Advancement

Level BAB Fort Ref Will Special Power Points/Day Powers Known Maximum Power Level Known
1st +0 +0 +2 +2 Monk abilities 1 1 1st
2nd +1 +0 +3 +3 6 2 1st
3rd +2 +1 +3 +3 6 3 2nd
4th +3 +1 +4 +4 10 4 2nd
5th +3 +1 +4 +4 Bonus psionic feat 15 5 3rd
6th +4 +2 +5 +5 23 6 3rd
7th +5 +2 +5 +5 31 7 4th
8th +6 +2 +6 +6 43 8 4th
9th +6 +3 +6 +6 55 9 5th
10th +7 +3 +7 +7 Bonus psionic feat 71 10 5th

Class skills

Skill name Key ability Trained only Armor check penalty
Autohypnosis WIS yes no
Concentration CON no no
Craft INT no no
Escape Artist DEX no yes
Hide DEX no yes
Jump STR no yes
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Listen WIS no no
Move Silently DEX no yes
Psicraft INT yes no
Sense Motive WIS no no
Spot WIS no no
Tumble DEX yes yes

Spells for Fist of Zuoken

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