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Guardian Paramount

(Epic Level Handbook variant, p. 30)

The guardian paramount is an extraordinary bodyguard, a protector of others who is skilled in preventing harm to his charge. He often places himself in danger, taking the brunt of attacks meant for the person he is protecting. He displays unparalleled prowess in defending his charge, keeping her from harm and returning her to health should she be injured.

Requirements

Base Attack Bonus: +15

Skills: Spot 13 ranks

Feats: Alertness , Lightning Reflexes , Blinding Speed , Superior Initiative

Special: Uncanny dodge, evasion.


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: A guardian paramount is proficient with all simple and martial weapons, all armor, and shields.

Bonus Feats: The guardian paramount gets a bonus feat at 1st level and an additional bonus feat every three levels thereafter (4th, 7th, 10th and so on). These bonus feats must be selected from the following list: Bulwark of Defense, Combat Archery, Damage Reduction, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Epic Will, Exceptional Deflection, Fast Healing, Great Dexterity, Improved Combat Reflexes, Improved Sneak Attack, Improved Spell Resistance, Infinite Deflection, Legendary Climber, Lingering Damage, Mobile Defense, Perfect Health, Reflect Arrows, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, Trap Sense, and Uncanny Accuracy.

Uncanny Dodge Enabler (Ex): The guardian paramount must have the uncanny dodge class feature to quality for the prestige class, so at a minimum the guardian paramount has the extraordinary ability toretain his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. It is possible that the character has higher-level aspects of the uncanny dodge ability, such as a bonus to avoid traps. Whatever the level of uncanny dodge attained by the character, the guardian paramount can extend the features of his uncanny dodge ability to include any one creature he designates within 5 feet of him (he can designate a creature or change designations as a free action once per round). Thus, if a guardian paramount retains his Dexterity bonus to AC when flatfooted, the designated target retains it as well. The guardian paramount can extend his uncanny dodge ability three times per day at 1st level, plus one additional time per day every three levels thereafter (4th, 7th, 10th, and so on).

Evasive Preceptor (Ex): The guardian paramount must have the evasion class feature, which allows the character to take no damage from an area attack with a successful Reflex save. He may also have improved evasion, though this is not a prerequisite. The character can extend evasion or improved evasion to include any one creature he designates within 5 feet of him. The guardian paramount can extend his evasion ability once per day at 2nd level, plus one additional time per day every three levels thereafter (5th, 8th, 11th, and so on).

Protective Aura (Sp): Starting at 3rd level, the guardian paramount can use a special form of shield other once per day, plus one additional time per day every three levels thereafter (6th, 9th, 12th, and so on). When a guardian paramount creates a protective aura, the transferred wounds are dealt to the guardian paramount as subdual damage, not normal damage, as with the shield other spell. Otherwise, the guardian paramount's protective aura functions like the shield other spell cast by an 8th level cleric.

Adjust Probability (Ex): On reaching 5th level, the guardian paramount gains the ability to affect probability twice per day, plus one additional time per day per three levels thereafter (8th, 11th, 14th, and so on). The guardian paramount can force a reroll of one attack roll, check, or saving throw that another creature within 25 feet—friend or enemy—just made. The guardian paramount often uses this ability to allow his ward to reroll a saving throw, but he could also use the ability to make an enemy striking his ward reroll a successful attack.

The guardian paramount can find out whether the attack roll, check, or save would have succeeded before using this ability. The recipient must take the second roll, whether it's better or worse than the original roll. The use of this ability takes place outside the normal initiative order, but the paramount guardian can't use it if he is flat-footed or unable to see the situation resulting in the roll. The guardian paramount must decide whether to reroll as soon as the result of the attack roll, check, or save is known; otherwise he must wait for another opportunity. When possible, the guardian paramount player should notify the DM prior to another character's roll, stating his intention to use this ability immediately if the outcome appears undesirable.

Call Back (Sp): On reaching 6th level, the guardian paramount gains the ability to return a dead creature that he has previously used any of his other class abilities on back to life, as if he had cast true resurrection as a 20th-level cleric. The character can use this ability once per day, plus one additional time per day every six levels (12th, 18th, 24th, and so on).

Advancement

Guardian Paramount Level Special
1st Bonus feat, uncanny dodge enabler 3/day
2nd Evasive preceptor 1/day
3rd Protective aura 1/day
4th Bonus feat, uncanny dodge enabler 4/day
5th Adjust probability 2/day, evasive preceptor 2/day
6th Call back 1/day, protective aura 2/day
7th Bonus feat, uncanny dodge enabler 5/day
8th Evasive preceptor 3/day, adjust probability 3/day
9th Protective aura 3/day
10th Bonus feat, uncanny dodge enabler 6/day

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Diplomacy CHA no no
Innuendo Wis yes no
Intimidate CHA no no
Jump STR no yes
Listen WIS no no
Profession WIS yes no
Spot WIS no no

Spells for Guardian Paramount

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