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Psionic Artificer

(Magic of Eberron variant, p. 42)

Psionic artificers are similar to Artificers, but they craft psionic items instead of magic items. A Psionic Artificer is treated as a standard artificer for purposes of meeting feat or prestige class prerequisites. A character cannot have levels in both artificer and psionic artificer.

Hit die

d6

Alignment

Any

Starting gold

5d4 x 10gp

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Psionic artificers are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields).

Infusions: A psionic artificer's infusion list remains the same (see artificer), but references to spells are replaced with references to powers. For example, spell storing item becomes power storing item, and metamagic item becomes metapsionic item, and affects a power trigger item.

Craft Reserve: A psionic artificer receives a pool of points he can spend instead of experience points when crafting a psionic item. Each time the artificer gains a new level, he receives a new craft reserve; leftover points from the previous level do not carry over. If the points are not spent, they are lost. A psionic artificer can also use his craft reserve to supplement the XP cost of the item he is making, taking a portion of the cost from his craft reserve and a portion from his own XP.

Artificer Knowledge: An artificer can make a special artificer knowledge check with a bonus equal to his artificer level + his Int modifier to detect whether a specific item has a psionic aura.

The artificer must hold and examine the object for 1 minute. A successful check against DC 15 determines that the object has psionic qualities, but does not reveal the specific powers of the item.

An artificer cannot take 10 or take 20 on this check. A particular item can only be examined in this fashion one time; if the check fails, the artificer can learn no more about that object.

Artisan Bonus: A psionic artificer gains a +2 bonus on Use Psionic Device checks to activate an item of a kind for which he has the prerequisite item creation feat.

Disable Trap: A psionic artificer can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create the trap.

A psionic artificer can use the "Disable Device"skills/disable-device/ skill to disarm magic traps. Usually the DC is 25 + the level of the spell used to create the trap.

A psionic artificer who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.

Item Creation: (see artificer) A psionic artificer cannot emulate spells to create magic items. When a psionic artificer emulates a power for item creation, he uses his Use Psionic Device skill (rather than Use Magic Device).

Bonus Feat: A psionic artificer gains a bonus feat at 4th level and every four levels thereafter (8th, 12th, 16th, and 20th). For each of these bonus feats, the artificer must choose a metapsionic feat or a feat from the following list: Attune Magical Weapon, Craft Construct (see the Monster Manual, page 303), Exceptional Artisan, Extra Rings, Extraordinary Artisan, Legendary Artisan, Dorje Mastery.

Craft Homunculus (Ex): At 4th level, a psionic artificer can create a homunculus as if he had the Craft Construct feat. He must emulate the spell requirements (arcane eye, mending, and mirror image) as normal for making a magic item, and he must pay all the usual gold and XP costs (though he can spend points from his craft reserve). A psionic artificer can also upgrade an existing homunculus that he owns, adding 1 Hit Die at a cost of 2,000 gp and 160 XP.

If a psionic artificer gives his homunculus more than 6 Hit Dice, it becomes a Small creature and advances as described in the Monster Manual (+4 Str, —2 Dex, damage increases to Id6). The homunculus also gains 10 extra hit points for being a Small construct.

A psionic artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. No matter how many Hit Dice it has, a homunculus never grows larger than Small.

Retain Essence (Su): At 5th level, a psionic artificer gains the ability to salvage the XP from a psionic item and use those points to create another psionic item. The psionic artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the psionic artificer adds the XP it took to create the item to his craft reserve. These points are lost if the psionic artificer does not use them before gaining his next level.

Metapsionic Power Trigger (Su): At 6th level, a psionic artificer gains the ability to apply a metapsionic feat he knows to a power trigger device, such as a dorje. Using this ability expends additional charges from the item equal to 1 + 1/2 the number of additional power points normally required to employ the metapsionic power.

A psionic artificer cannot use this ability when using a power trigger device that does not have charges.

Metapsionic Power Completion (Su): At 11th level, a psionic artificer gains the ability to apply a metapsionic feat he knows to a power completion device, such as a power stone. He must succeed on a Use Psionic Device check with a DC equal to 20 + twice the total number of power points required to manifest the metapsionic power normally. For example, applying the Empower Power feat to a power stone of ego whip has a DC of 20 + (2 × 5), or 40. A psionic artificer can use this ability a number of times per day equal to 3 + his Int modifier.

Skill Mastery: At 13th level, a psionic artificer can take 10 when making Psicraft or Use Psionic Device checks, even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character cannot take 10 on a Use Psionic Device check.

Advancement

Infusions per Day
Level BAB Fort Ref Will Special Craft Reserve 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Artificer knowledge, artisan bonus, disable trap, item creation, Imprint Stone 20 2
2nd +1 +0 +0 +3 Scribe Tattoo 40 3
3rd +2 +1 +1 +3 Craft Universal Item 60 3 1
4th +3 +1 +1 +4 Craft homunculus, bonus feat 80 3 2
5th +3 +1 +1 +4 Craft Psionic Arms and Armor, retain essence 100 3 3 1
6th +4 +2 +2 +5 Metapsionic spell trigger 150 3 3 2
7th +5 +2 +2 +5 Craft Dorje 200 3 3 2
8th +6/+1 +2 +2 +6 Bonus feat 250 3 3 3 1
9th +6/+1 +3 +3 +6 Craft Cognizance Crystal 300 3 3 3 2
10th +7/+2 +3 +3 +7 400 3 3 3 2
11th +8/+3 +3 +3 +7 Metapsionic spell completion 500 3 3 3 2 1
12th +9/+4 +4 +4 +8 Craft Psicrown, bonus feat 700 3 3 3 2 2
13th +9/+4 +4 +4 +8 Skill mastery 900 3 3 3 3 2
14th +10/+5 +4 +4 +9 Craft Psionic Construct 1,200 4 3 3 3 3 1
15th +11/+6/+1 +5 +5 +9 1,500 4 4 3 3 3 2
16th +12/+7/+2 +5 +5 +10 Bonus feat 2,000 4 4 4 3 3 2
17th +12/+7/+2 +5 +5 +10 2,500 4 4 4 4 3 3
18th +13/+8/+3 +6 +6 +11 3,000 4 4 4 4 4 3
19th +14/+9/+4 +6 +6 +11 4,000 4 4 4 4 4 4
20th +15/+10/+5 +6 +6 +12 Bonus feat 5,000 4 4 4 4 4 4

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Concentration CON no no
Craft INT no no
Disable Device INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (psionics) INT yes no
Knowledge (the planes) INT yes no
Open Lock DEX yes no
Profession WIS yes no
Psicraft INT yes no
Search INT no no
Use Psionic Device CHA yes no

Spells for Psionic Artificer

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