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Streetfighter

(Complete Adventurer variant, p. 79)

Streetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.

Requirements

Base Attack Bonus: +5

Skills: Bluff 5 ranks , Intimidate 5 ranks , Knowledge (local) 5 ranks

Feats: Combat Expertise , Improved Feint


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Streetfighters gain no proficiency with any weapon or armor.

Always Ready (Ex): A streetfighter knows that an attack can come from any quarter, and that an innocuous conversation can turn into a deadly fight in an instant. Accordingly, he gains a +1 competence bonus on initiative checks. This bonus increases to +2 at 3rd level and to +3 at 5th level.

Streetwise (Ex): A streetfighter knows how to survive in dangerous urban areas; he gains a +2 competence bonus on Gather Information and Knowledge (local) checks.

Stand Tough (Ex): A streetfighter’s toughness has been honed by years of hard living and dirty fighting. Starting at 2nd level, a streetfighter can stand tough once per day. When he would be damaged in combat (from a weapon or some other blow, but not from a spell or special ability), he can attempt to shake off the damage. To do this, he must attempt a Fortitude saving throw against a DC equal to the number of points of damage dealt. If the save succeeds, he takes no lethal damage from the blow, instead taking nonlethal damage equal to half the amount of damage the blow would have dealt. If the save fails, he takes damage normally. A streetfighter need not be aware of the impending attack to use this ability.

Starting at 4th level, a streetfighter can use this ability twice per day.

Sneak Attack (Ex): Beginning at 3rd level, a streetfighter deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. See the rogue class feature, page 50 of the Player’s Handbook. If a streetfighter gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

Uncanny Dodge (Ex): At 5th level, a streetfighter cannot be caught flat-footed and reacts to danger before his senses would normally allow him to do so. See
the barbarian class feature, page 26 of the Player’s Handbook. If a streetfighter already has uncanny dodge from a different class, he gains improved uncanny dodge instead. See the barbarian class feature, page 26 of the Player’s Handbook.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Always ready +1, streetwise
2nd +2 +3 +0 +0 Stand tough 1/day
3rd +3 +3 +1 +1 Always ready +2, sneak attack +1d6
4th +4 +4 +1 +1 Stand tough 2/day
5th +5 +4 +1 +1 Always ready +3, uncanny dodge

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Disable Device INT yes no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (local) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Ride DEX no no
Search INT no no
Spot WIS no no
Tumble DEX yes yes

Spells for Streetfighter

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