Inaccurate?

Tenebrous Apostate

(Tome of Magic variant, p. 63)

The remnant of divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god. Some followers, however, believe that Tenebrous is a separate deity, so these Tenebrous apostates revere him as such.

Requirements

Alignment: Any nongood

Skills: Knowledge (religion) 5 ranks , Knowledge (the planes) 8 ranks

Special: Ability to bind Tenebrous
Special: Ability to turn or rebuke undead
Special: Must worship Tenebrous as a god


Hit die

d8

Skill points

2 + Int

Class Features

pellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Tenebrous apostate, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Soul Binding: At each Tenebrous apostate level beyond 1st, your soul binding ability improves as if you had also gained a level in the binder class. Your Tenebrous apostate levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestigegranted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.

Eternal Bondage (Ex): You no longer need to summon Tenebrous every day; you are bound to him constantly. You cannot choose to bind a different vestige in his place. However, you can still attempt a binding check each day to negate his influence.

Tenebrous's Rebuke (Su): When you use the turn or rebuke undead ability granted by Tenebrous, your connection to your dark master allows you to channel the energy in a unique way. You can use a turn attempt to deal 1d6 points of damage per effective turning level you possess to every undead creature within 30 feet. Each affected undead can attempt a Will save (DC 10 + your effective turning level + your Cha modifier) for half damage.

If you use a rebuke attempt, each undead within 30 feet is instead cured of 1d6 points of damage per effective turning level. This effect occurs instead of the normal result of a turn or rebuke attempt. You can still use these turn attempts in conjunction with divine feats, as normal.

Visage of the Dead (Su): When you attain 2nd level, your body begins to resemble that of an undead creature. Your skin darkens, appearing dusky and shadowy in dim illumination and corpse-gray in bright light, and you lose roughly half your body weight. Because of these changes, you gain a +1 dodge bonus to Armor Class and a +1 circumstance bonus on Escape Artist and Intimidate checks. Furthermore, mindless undead believe you to be one of them and do not attack you except in self-defense, or when ordered to do so by their creator.

Destroy/Empower Undead (Su): At 3rd level, you gain additional power over mindless undead. You can use two turn or rebuke attempts as a single standard action, each dealing (or healing) damage as per the Tenebrous's rebuke ability (see above), except that the damage applies only to mindless undead.

Umbral Body (Su): Beginning at 4th level, you can transform yourself into pure darkness once per day. This ability functions like the umbral body shadow magic mystery (see page 152). You can remain in this form for a number of rounds equal to twice your Tenebrous apostate level or return to your normal form early as a swift action. Once you return to physical form, you cannot use this ability again for 5 rounds.

Blast of the Void (Su): When you attain 5th level, you can use a turn or rebuke attempt to deal 1d8 points of damage per effective turning level to every living creature within a 30-foot cone. This ability is usable once per day.

EX-TENEBROUS APOSTATES

If you ever cease to revere Tenebrous as a god, you lose your Tenebrous apostate class features as well as most of your cleric class features, if any (see Ex-Clerics, page 33 of the Player's Handbook).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Eternal bondage, Tenebrous's rebuke
2nd +1 +3 +0 +3 Soul binding +1, visage of the dead +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Destroy/empower undead, soul binding +2 +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Soul binding +3, umbral body +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Blast of the void, soul binding +4 +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no

Spells for Tenebrous Apostate

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