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Totem Rager

(Magic of Incarnum variant, p. 153)

The totem rager embodies the wrath of nature in its most bestial form.

Requirements

Base Attack Bonus: +5

Skills: Intimidate 5 ranks , Survival 9 ranks

Feats: Cobalt Rage

Special: Ability to bind soulmelds to totem chakra, rage class feature.


Hit die

d10

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.

Meldshaping: At each totem rager level except 1st and 6th, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged prior to gaining the totem rager level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a totem rager, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

Totem Rage (Su): You can enhance the power of your rage by tapping into the furious spirits of the beasts within you. The essentia capacity of your Cobalt Rage feat increases by 1.

Furthermore, as long as a soulmeld occupies your totem chakra, you gain a number of extra essentia points equal to one-half your totem rager level (minimum 1) while you rage. At your option, you can invest some or all of this extra essentia into your Cobalt Rage feat as a free action. (This option is an exception to the normal rule that essentia can be invested in an incarnum feat only once every 24 hours.) You must make this decision when you begin your rage, and you cannot shift any essentia away from Cobalt Rage while you are raging. You can invest any remaining extra essentia in other feats, soulmelds, or class abilities as normal. When your rage ends, you lose this extra essentia, and all your essentia investments return to what they were initially.

For example, a totemist 2/barbarian 4/totem rager 6 has an essentia capacity of 4 for her Cobalt Rage feat (3 for her character level, +1 for totem rage) and has chosen to invest 2 points of essentia in Cobalt Rage. When she enters a rage, she gains 3 extra points of essentia. She can immediately invest up to 2 points of this essentia in her Cobalt Rage feat for a total investment of 4 (the maximum capacity for the feat). She can invest the remaining point elsewhere as normal. When her rage ends, the extra essentia gained from totem rage is lost. Her essentia investment in Cobalt Rage returns to 2, and any other investment she made with the extra essentia returns to what it was before she raged. Had her initial investment in Cobalt Rage been 1 or 0 points of essentia instead of 2, she could have invested all 3 extra essentia points in that feat.

Wild Empathy (Ex): Beginning at 1st level, you can improve the attitude of an animal. See the druid class feature, page 35 of the Player's Handbook. Your totem rager level stacks with levels of any other classes that grant the wild empathy ability for the purpose of determining the bonus.

Extra Rage: At 2nd level and again at 8th level, you gain one extra use per day of your rage ability.

Damage Reduction (Ex): Beginning at 3rd level, you gain the ability to shrug off some amount of injury from each blow or attack. See the barbarian class feature, page 26 of the Player's Handbook. If you already have damage reduction against damage of all types from another source, the amounts stack. For example, a totemist 2/barbarian 7/totem rager 3 has DR 1/— from her barbarian levels and DR 1/— from her totem rager levels. Thus, her total DR from these sources is 2/—. This damage reduction does not stack with damage reduction specific to any one type of damage.

At 7th level, your damage reduction increases to 2/—. This value stacks with other damage reduction abilities you might haveas above.

Chakra Binds: Beginning at 4th level, you can bind your soulmelds or magic items to your crown, feet, or hands chakra. When you attain 9th level, your arms, brow, and shoulder chakras become available for chakra binds.

Extended Rage (Ex): Beginning at 5th level, the duration of your rage increases by a number of rounds equal to the points of essentia you invest in your Cobalt Rage feat. This benefit does not stack with that of the Extend Rage feat (see Complete Warrior and the EBERRON campaign setting).

Totem Chakra Bind: When you attain 10th level, the essentia capacity for any soulmeld bound to your totem chakra increases by an additional point, adding to the expanded capacity from your totemist levels for a total of +2.

Advancement

Level BAB Fort Ref Will Special Meldshaping
1st +0 +2 +2 +0 Totem rage, wild empathy
2nd +1 +3 +3 +0 Extra rage +1 level of existing meldshaping class
3rd +2 +3 +3 +1 Damage reduction 1/— +1 level of existing meldshaping class
4th +3 +4 +4 +1 Chakra binds (crown, feet, hands) +1 level of existing meldshaping class
5th +3 +4 +4 +1 Extended rage +1 level of existing meldshaping class
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Damage reduction 2/— +1 level of existing meldshaping class
8th +6 +6 +6 +2 Extra rage +1 level of existing meldshaping class
9th +6 +6 +6 +3 Chakra binds ( arms, brow, shoulders) +1 level of existing meldshaping class
10th +7 +7 +7 +3 Totem chakra bind (+2 capacity) +1 level of existing meldshaping class

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Listen WIS no no
Profession WIS yes no
Ride DEX no no
Spot WIS no no
Survival WIS no no
Swim STR no yes

Spells for Totem Rager

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