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Union Sentinel

(Epic Level Handbook variant, p. 35)

A Union Sentinel is a member of an elite police force that guards the demiplane city of Union (see Chapter 6). Union Sentinels patrol the city streets, enforcing the laws of Union and ensuring that peace reigns supreme. A Union Sentinel is trained to capture lawbreakers and imprison them for trial rather than killing them. A Union Sentinel uses lethal force only as a last resort, or he calls in higher beings to aid him when his own power proves ineffective.

Requirements

Base Attack Bonus: +21

Alignment: Any lawful.

Skills: Diplomacy 8 ranks , Knowledge (local) 3 ranks

Feats: Alertness , Improved Disarm , Armor Skin

Special: Must reside in the demiplane-city of Union.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Union Sentinels are proficient with all simple and martial weapons, all armor, and all shields.

Sending (Sp): At 1st level, the Union Sentinel gains the use of the sending spell as a spell-like ability once per day, plus one additional time per day every seven levels thereafter (8th, 15th, 22nd, and so on). Union Sentinels normally use sending to contact their superiors if their patrol meets a threat they can't handle. This ability functions as the spell cast by a 15th-level caster.

Shield of Law (Sp): At 1st level, the Union Sentinel gains the use of the shield of law spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (4th, 7th, 10th, and so on). Union Sentinels normally use shield of law prior to confronting a threat in the streets. This ability functions as the spell cast by a 15th-level caster.

Freedom (Sp): At 2nd level, the Union Sentinel gains the use of the freedom spell as a spell-like ability once per day, plus one additional time per day every six levels thereafter (8th, 14th, 20th, and so on). This ability functions as the spell cast by an 18th-level caster.

Knock (Sp): At 2nd level, the Union Sentinel gains the use of the knock spell as a spell-like ability once per day, plus one additional time per day every four levels thereafter (6th, 10th, 14th, and so on). This ability functions as the spell cast by a 15th-level caster.

Dimensional Anchor (Sp): At 3rd level, the Union Sentinel gains the use of the dimensional anchor spell as a spell-like ability once per day, plus one additional time per day every three levels thereafter (6th, 9th, 12th, and so on). This ability functions as the spell cast by a 15th-level caster.

Portal Guardian (Su): A 4th-level Union Sentinel can become a portal guardian once per day, plus one additional time per day every six levels thereafter (10th, 16th 22nd, and so on). The Union Sentinel must position himself within 5 feet of a portal or gate, and while he remains, the portal cannot be activated from either side by any means. The Union Sentinel can defend himself and use any of his other abilities normally, as long as he remains adjacent to the blocked portal. This ability only functions against portals and the gate spell, not against creatures with other spell-like or supernatural interplanar traveling abilities.

Forcecage (Sp): At 5th level, the Union Sentinel gains the use of the forcecage spell as a spell-like ability once per day, plus one additional time per day every five levels thereafter (10th, 15th, 20th, and so on). This ability functions as the spell cast by a 20th-level caster.

Imprisonment (Sp): At 7th level, the Union Sentinel gains the use of the imprisonment spell as a spell-like ability once per week, plus one additional time per week every five levels thereafter (12th, 17th, 22nd, and so on). This ability functions as the spell cast by a 20th-level caster.

Advancement

Union Sentinel Level Special
1st Sending 1/day, shield of law 1/day
2nd Freedom 1/day, knock 1/day
3rd Dimensional anchor 1/day
4th Portal guardian 1/day, shield of law 2/day
5th Forcecage 1/day
6th Dimensional anchor 2/day, knock 2/day
7th Imprisonment 1/day, shield of law 3/day
8th Freedom 2/day, sending 2/day
9th Dimensional anchor 3/day
10th Knock 3/day, forcecage 2/day, portal guardian 2/day, shield of law 4/day

Class skills

Skill name Key ability Trained only Armor check penalty
Diplomacy CHA no no
Gather Information CHA no no
Intimidate CHA no no
Knowledge (local) INT yes no
Listen WIS no no
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Spot WIS no no

Spells for Union Sentinel

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