Intermediate God (Chaotic Good)
Kord is the patron of athletes, especially wrestlers. His worshipers include good fighters, barbarians, and rogues. He is known as the Brawler.
Portfolio: Strength, athletics, courage.
Domains: Chaos, Competition, Good, Luck, Strength.
Cleric Training: Would-be clerics of Kord come into the faith one of two ways. Most succeed on some feat of strength (often at a local carnival or sporting competition), drawing the admiration of a cleric of Kord. Less often, a youth attains notoriety for his sickly nature, but a cleric of Kord notices how passionately the child craves strength. Either way, becoming a cleric of Kord involves rigorous physical training, including calisthenics, running, and practice in any number of specific sports.
Quests: Kord's followers love any quest where they can prove their strength, especially if it involves direct competition with someone else. Winning in a gladiator arena, climbing an unassailable mountain, and slaying a great wyrm dragon are all pleasing to Kord.
Prayers: Kord favors rhythmic chanting and clapping, the louder the better. Many of his chants feature syllables that exist strictly to maintain the rhythm, such as "Ah re, ah ree, Kord the Mighty…"
Temples: A temple to Kord is often a sprawling dwelling open to the air. Some feature gymnasiums, fields for athletic competition, and gladiator arenas. They provide training for nearly every physical endeavor.
Rites: Kord's rites are brief, lasting just a few minutes. They're joyous, dancing ceremonies at the end of a battle or a long-term feat of strength, such as raising a barn or moving stones to form a hedgerow.
Herald and Allies: A titan is Kord's favorite herald. Allies are bralani eladrins, ghaele eladrins, and Huge earth elementals.
Relics: Belt of the champion, sword of mighty thews.