Greater God (Lawful Good)
Moradin forged the first dwarves out of metal and gems and breathed life into them. He governs the arts and sciences of the dwarves: smithing, metalworking, engineering, and war. His titles include the Soul Forger, Dwarffather, the All-Father, and the Creator.

Portfolio: Dwarves, smithing, engineering.
Domains: Creation, Earth, Good, Law, Protection.
Cleric Training: Many of Moradin's clerics have parents and grandparents who were also clerics of the Soul-Forger, so many clerics train for their calling from childhood with a father or mother as teacher.
Quests: Defense of dwarven civilization—and the traditions that make it strong—is paramount to followers of Moradin. They protect new mines from goblinoid invaders, track down a lost line of dwarven warrior-kings, and journey to the Elemental Plane of Fire to light a forge that tempers a new artifact.
Prayers: Moradin's prayers are replete with references to metals and smithing. One of the most common prayers for intercession begins, "You burn the dross from me, but the iron remains."
Temples: At the center of every temple to Moradin is a massive forge, where the weapons and armor that defend the dwarven people are made. The best weaponsmiths in the world probably work in Moradin's temples.
Rites: Genealogy and heritage are important aspects of Moradin's rites. A funeral for a Moradin worshiper is a grand, solemn spectacle, with chants that describe the lineage of the deceased stretching back thousands of years.
Herald and Allies: A 20th-level celestial dwarf fighter (or 10th-level fighter/10th-level dwarven defender) is Moradin's herald. Allies are hound archons, trumpet archons, and planetars.
Relics: Axe of ancestral virtue, shield of the resolute.



Favored Weapon


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