Energy Admixture

( Complete Arcane, p. 78)


You can modify a spell that uses one type of energy to add an equal amount of another energy type.


Energy Substitution (CAr) ,


Choose one type of energy (acid, cold, electricity, or fire) that matches an energy type you have selected for substitution via the Energy Substitution feat. You can then modify any spell with an energy descriptor by adding an equal amount of the chosen type of energy to the spell's normal effects. The altered spell works normally in all respects except for the type and amount of damage dealt, with each type of energy counting separately toward the spell's damage cap. Thus, an acid fi reball cast at 6th level deals 6d6 points offiredamage and 6d6 points of acid damage (rolled separately), while the same acid fi reball cast at 10th level or higher deals 10d6 points offiredamage and 10d6 points of acid damage. Even opposed types of energy (such asfireand cold) can be combined using this feat. An energy admixed spell uses up a spell slot four levels higher than the spell's actual level. As well, the spell's descriptor changes to include both energy types present in the spell—for example, the acid fi reball described above is an evocation [acid, fire] spell.


You can gain this feat multiple times, choosing a different type of energy each time. The type of energy selected with this feat must match a type of energy you have also selected for substitution via the Energy Substitution feat (so you can select cold as your energy type with Energy Admixture if you have selected cold as your Energy Substitution energy type). You can use Energy Admixture to further alter a spell that has already been modifi ed with Energy Substitution, and you can also admix your chosen energy type with a spell that already uses the same type, in effect doubling its normal damage dice.

Also appears in

  1. Tome and Blood: A Guidebook to Wizards and Sorcerers

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