Inaccurate?

Slippery Mind

Enhancement
(Dungeon Master's Guide II, p. 252)

Price: +45,000 gp
Property: Armor
Caster Level: 15th
Aura: Strong; (DC 23) Abjuration
Activation:

Armor with this special ability is engraved with symbols and runes representing negation or escape. It looks like the crafter designed it specifically to aid the wearer in escaping snares of some sort. When the ability activates, these runes and glyphs flash with a dull, white light. Dwarf smiths create most of the armor with this ability, but they prefer not to advertise its exact power to creatures that use enchantment attacks. Thus, they tend to leave the symbols of negation that decorate the armor’s surface somewhat vague.

Activation: This armor special ability activates automatically the round after the wearer fails a saving throw against an enchantment spell or effect. No action on the wearer's part is required.

Effect: If the wearer fails a saving throw against an enchantment spell or effect, she can attempt a second save 1 round later at the same DC. If the wearer fails the second save, the armor grants no further retries. This special ability has no effect on a creature that already possesses the slippery mind class ability.

Prerequisites: Craft Magic Arms and Armor , Mind Blank .

Cost to Create: 22,500 gp, 1,800 XP, 45 day(s).

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