Wild Elf

( Monster Manual v.3.5, p. 104)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: −2
Dexterity: +2
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven
Bonus Languages: Draconic , Gnoll , Gnome , Goblin , Orc , Sylvan


This humanoid is slender and shorter than a human. It has dark brown skin, pointed ears, and black hair.

Wild elves, also known as grugach, are barbaric and tribal. Wild elve's hair color ranges from black to light brown, lightening to silvery white with age. They dress in simple clothing of animal skins and basic plant weaves. Though other elves consider them savages, they content that they are the true elves, for the rest have lost their primal elven essence in needing to build. Nomadic and rugged, wild elves favor the sorcerer class rather than wizard, although many are barbarians as well.


Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beutiful to observe. Their wizards often use sleep spells during combat because these won't affect other elves.

Racial Traits

Wild Elf Traits (Ex): These traits are in addition to the high elf traits (p. 101), except where noted.

  • +2 Dexterity, -2 Intelligence. These adjustments replace the high elf's ability score adjustments.
  • Favored Class: Sorcerer. This trait replaces the high elf's favored class.

Also appears in

  1. Forgotten Realms Campaign Setting
  2. Races of Faerûn

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