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( Races of Faerûn, p. 34)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +2
Dexterity: +2
Wisdom: +0
Constitution: −2
Charisma: +2
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Elven , Home Region , Undercommon
Bonus Languages: Abyssal , Common , Draconic , Drow Sign Language , Goblin , Illuskan


Of the various elven subraces, none are more notorious than the drow. Descended from the original dark-skinned elven subrace called the Ssri-tel-quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption.

Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have blood-red eyes, although pale eyes (so pale as to be
often mistaken for white) in shades of pale lilac, silver, pink, and blue are not unknown. They also tend to be smaller and thinner than most Faerûnian elves. Most drow on the surface are evil and worship Vhaeraun, but some outcasts and renegades have a more neutral attitude, and there are even groups of good drow who worship Eilistraee or other deities not of the traditional drow pantheon.

Though divided by endless feuds and schisms, the drow are united in one terrible desire: they seethe with a hatred for the surface elves. By their way of reckoning, they proved themselves the superior race in the Fourth Crown War, and the fact that the Seldarine (and Corellon in particular) punished them for their success is a poison that churns in their hearts and minds eternally. They burn with hatred for the Seldarine and their coddled children, and want nothing more than to return to the surface and bring to the elves there suffering a thousand times greater than that which the drow have been forced to endure over the past ten thousand years.

Drow have the life expectancy, age categories, and height and weight characteristics defined for elves in Tables 6—4, 6—5, and 6—6 of the Player's Handbook.

Regions: Elf (drow), Cormanthor Drow.
Racial Feats: Arachnid Rider, Deepening Darkness, Highborn Drow, Improved Levitation, Lolth's Blessing.


Racial Traits

Racial Abilities: Drow have all the elven racial traits listed given in Chapter 2 of the Player's Handbook except as follows:

  • +2 Dexterity, —2 Constitution, +2 Intelligence, +2 Charisma. The drow have ruthlessly selected for agility, intelligence, and force of personality over generations.
  • Spell-Like Abilities: 1/day—dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.
  • Darkvision up to 120 feet. This replaces elven low-light vision.
  • Proficient with either rapier or shortsword; proficient with hand crossbow and light crossbow. This replaces the standard elven weapon proficiencies.
  • Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. In addition, drow suffer a —1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light.
  • Spell resistance of 11 + character level.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • Automatic Languages: Elven, Undercommon, home region. Bonus Languages: Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan.
  • Favored Class: Wizard (male) or cleric (female).
  • Level Adjustment +2: Drow are more powerful and gain levels more slowly than most of the other common races of Faerûn.

Also appears in

  1. Monster Manual v.3.5
  2. Forgotten Realms Campaign Setting

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