Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.


( Races of Faerûn, p. 67)


Size: Medium
Base speed: Land 30
Strength: +2
Intelligence: −2
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: −2
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Home Region , Orc
Bonus Languages: Damaran , Giant , Gnoll , Goblin , Illuskan , Undercommon


Half-orcs are fairly common throughout Faerûn. They have no true homeland to call their own and as a result most spend their lives wandering the world in search of a purpose. Half-orcs are invariably the product of a human and an orc, but stories are told of half-orcs carrying the blood of dwarves, goblins, hob-goblins, and even halflings, gnomes, and elves. Orcs are a fecund race, and such stories likely have some genesis in truth.

A half-orc is usually about as tall as a human and a little heavier. Their skin tends to be gray with green or even purple undertones, and their faces feature sloping brows, jutting jaws with prominent teeth, and flat, squashed noses. This and their coarse body hair make their lineage plain for all to see.

Regions: Amn, Chessenta, Damara, the Moonsea, the North, Vassa, and Waterdeep.
Racial Feats: Headlong Rush.
Racial Prestige Class: Orc warlord.


Racial Traits

Half-orcs have all the half-orc racial features listed in the Player's Handbook. Except the automatic and bonus languages listed above.

Also appears in

  1. Player's Handbook v.3.5
  2. Forgotten Realms Campaign Setting

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