Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
Inaccurate?
Yuan-Ti (Tainted One)

Yuan-Ti (Tainted One)

( Races of Faerûn, p. 151)

Attributes

Size: Medium
Base speed:
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +2
Charisma: +0
Level adjustment: +2
Space: 5 feet
Reach: 5 feet
Bonus Languages: Abyssal , Common , Draconic , Yuan-Ti

Description

The yuan-ti are a race of snake people descended from an unholy crossbreeding between humans and an ancient reptilian race. They come in three distinctly different forms (purebloods, half-bloods, and abominations), and they have created two subraces of servitors as well (tainted ones and broodguards). Together, they form a horrific threat to the rest of Faerûn.

Tainted Ones are humanoids who have been corrupted by drinking a special yuan-ti elixir. The result is a person who looks almost exactly like his normal self, but whose mind has been twisted to the yuan-ti way. They serve as yuan-ti agents and spies in humanoid lands. Tainted ones sometimes develop distinctive mannerisms such as licking their lips constantlym drawing out their sibilants when speaking, or keeping large serpents as pets.

Yuan-ti have the same life expectancy and age categories as humans.

Regions

Chult, Hlondeth, Tashalar, Western Heartlands

Combat

Racial Traits

Note: In fact, the Tainted One is rather a template than a race. Thus, size, speed, automatic languages, and favored class are derived from the base creature (a human is assumed here, since humans are the only creatures which may potentially survive the creation process). It is not specified if the Tainted One is technically an acquired or an inherited template. Both are possible. For more details on templates cf. the Monster Manual, p. 291., and Monster Compendium: Monsters of Faerun, p. 94.

Tainted Ones have the following racial traits in addition to the traits of the base creature:

  • +2 Constitution. Surviving the transformation makes the tainted one stronger.
  • Poison Bite: A tainted one gains a venomous bite, although he does not gain a natural attack with which to deliver it. In order to use his poison, he must make a successful grapple check against a foe, and then make a successful melee attack. Fort save (DC 10 + the tainted one's Constitution modifier) negates, initial and secondary damage 1d4 temporary Constitution. The poison can also be injected against an unresisting foe with a kiss.
  • Poison Immunity: Immune to all forms of snake venom, including his own.
  • Spell resistance 12 + 1 per two levels.
  • Psionics (Sp): The tainted one can produce the following effects labeled in italics. Treat these as if cast by a sorcerer of the tainted one's level: Poison 1/day: Fort save (DC 13 + the tainted one's Constitution modifier); Polymorph 3/day: Into viper forms only.
  • Feats: The tainted one gains Alertness as a bonus feat.
  • Favored Class: The favored class of a tainted one is determined by his or her base race.
  • Level Adjustment: +2. Tainted ones are more powerful and gain levels more slowly than the common races of Faerûn. Their many powers and bonuses comprise this level adjustment. A player may play a tainted one yuan-ti with class levels as a character with total levels equal to his class levels +2. See Table 1 in the Introduction for more information (Races of Faerun, p. 6).

Also appears in

  1. Serpent Kingdoms

Comments on this single page only