Inaccurate?

Aquatic Half-Elf

( Stormwrack, p. 45)

Attributes

Size: Medium
Base speed: Swim 15 , Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven
Bonus Languages: Any

Description

Coastal communities found near aquatic elf settlements occasionally have one or more half-elves. Despite the greenish or blue coloration inherited from their aquatic elf parents, the human blood runs strong, and these halfelves aren't able to breathe water. Aquatic half-elves can also sometimes be found among the raft folk, humans who live intimately with the sea around them and might come into contact with the aquatic elves.

Such children might long for the sights of their aquatic heritage, perhaps even taking up the study of magic in order to one day experience those things and visit their elf parent's home. They prefer to live near the ocean when they can, so that they might hear the roar of the waves.

Combat

Racial Traits

  • An aquatic half-elf has a swim speed of 15 feet. An aquatic half-elf has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.
  • An aquatic half-elf does not receive any bonus on Diplomacy or Gather Information checks. Unlike other half-elves, who move easily between many other folk, aquatic half-elves are more comfortable with their own company and are not as affable and outgoing as their fellows.
  • Sea Longing: An aquatic half-elf who remains out of sight of the sea for more than a week longs for the sea, taking a —1 penalty on Wisdom-based checks until he returns to the shore.
  • Automatic Languages: Common and Elven. Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Any.

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