Sons of Gruumsh
Trouble brews in Thar as orc tribes converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord. What are their wicked intentions, and what connection do they have to the six missing nobles from Melvaunt?
This stand-alone adventure is designed for 4th-level characters. Although set in the world of Faerûn, it can easily be placed in any D&D campaign.