Balance (DEX; Armor check penalty)
(Player's Handbook v.3.5 variant, p. 67)
Description
You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.
Check
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can't move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
Narrow Surface | Balance DC 1 | Difficult Surface | Balance DC 1 |
---|---|---|---|
7—12 inches wide | 10 | Uneven flagstone | 10 2 |
2—6 inches wide | 15 | Hewn stone floor | 10 2 |
Less than 2 inches wide | 20 | Sloped or angled floor | 10 2 |
1 Add modifiers from Narrow Surface Modifiers, below, as appropriate.
2 Only if running or charging. Failure by 4 or less means the character can't run or charge, but may otherwise act normally.
Narrow Surface Modifiers
Surface | DC Modifier |
---|---|
Lightly obstructed (scree, light rubble) | +2 |
Severely obstructed (natural cavern floor, dense rubble) | +5 |
Lightly slippery (wet floor) | +2 |
Severely slippery (ice sheet) | +5 |
Sloped or angled | +2 |
Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.
Being Attacked while Balancing: You are considered flat-footed while balancing, since you can't move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren't considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.
Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a —5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof) that you charge.
Action
None. A Balance check doesn't require an action; it is made as part of another action or as a reaction to
a situation.
Special
If you have the Agile feat, you get a +2 bonus on Balance checks.
Synergy
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
Required for feats
Feat name |
---|
Combat Acrobat |
Legendary Acrobat |
Legendary Climber |
Legendary Climber |
Lightfeet |
Mountain Stance |
Nimble Charge |
Roof-Jumper |
Roofwalker |
Roofwalker |
Ship Savvy |
Twisted Charge |
Up the Hill |