Inaccurate?

Travel

(Player's Handbook v.3.5 variant, p. 188)

Deities:

Fharlanghn, Hermes, Hermod, Kol Korran, Odin, Ptah, Shinare, Taiia (creator aspect), The Traveler, Tyche, Uller

Other deities:

Granted power (Su)

For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills.

Spells in Travel domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Astral Projection Necromancy yes yes yes no no no Player's Handbook v.3.5 Core (3.5)
Dimension Door Conjuration yes no no no no no Player's Handbook v.3.5 Core (3.5)
Find the Path Divination yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Fly Transmutation yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Locate Object Divination yes yes no yes yes no Player's Handbook v.3.5 Core (3.5)
Longstrider Transmutation yes yes yes no no no Player's Handbook v.3.5 Core (3.5)
Phase Door Conjuration yes no no no no no Player's Handbook v.3.5 Core (3.5)
Teleport Conjuration yes no no no no no Player's Handbook v.3.5 Core (3.5)
Teleport Transmutation yes no no no no no Player's Handbook 3.0 Core (3.0)
Teleport without Error Transmutation yes no no no no no Player's Handbook 3.0 Core (3.0)
Teleport, Greater Conjuration yes no no no no no Player's Handbook v.3.5 Core (3.5)

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