Inaccurate?

Fistandantilus's Portal

(Dragonlance Campaign Setting, p. 108)

Conjuration (Creation)
Level: Sorcerer 8, Wizard 8,
Components: V, S, M, XP,
Casting Time: 3 rounds
Range: Close (25 ft. + 5 ft./2 levels)
Effect: See text
Duration: Concentration + 1 round
Saving Throw: None
Spell Resistance: No

Casting Fistandantilus's portal opens an interdimensional connection between two places on the same plane of existence, allowing travel between the locations in either direction. The portal itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window and anyone or anything that moves through is shunted instantly to the other side. The portal has a front and back. Creatures moving through the portal from the front are transported to the other location; creatures moving through it from the back are not.

The interdimensional connection is forged through the Astral Plane, so anything that blocks astral travel will also block the usage of the portal. Much like the teleportation spell, you must have a clear idea of the location and layout of the destination. You can't create a portal if you don't know where the terminus will end up. The clearer your mental image, the more likely the portal will form. Areas of strong physical or magical energies may make traversing a portal more hazadous or even impossible. Use the following table to determine the success of the portal's opening:

Destination familiarity Successful portal Failed portal
Very familiar 01-97 98-100
Studied carefully 01-94 95-100
Seen casually 01-88 89-100
Viewed once 01-76 77-100
Description 01-60 61-100

Material Component: Ruby dust that is used to form the outline of the portal (cost 1,000 gp).

XP-Cost: 500 XP

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