Unbinding(Dragonlance Campaign Setting, p. 113)
Level: Sorcerer 9, Wizard 9, Liberation (DCS) 9,
Components: V, S, M, DF,
Casting Time: 1 round
Range: 180 ft.
Area: 180-ft. radius burst, centered on you
Saving Throw: None
Spell Resistance: No
When you cast an unbinding spell, a burst of energy erupts from your body and magically destroys any spell that contain, constrain, or seal, with the exceptions noted below.
The unbinding negates charm and hold spell of all types (like hold person), arcane locks and similar closures, spells with a duration longer than instantaneous that create physical or magical barriers (wall of fire, wall of force), guards and wards, temporal stasis, and slow spells, among others. The effect of a statue spell is ended. A magic jar is shattered – forever destroyed – and the life force within snuffed out. In addition, any spell that holds magical effects, including other spells, immediately releases them at a range of 0 ft. (including magic mouth, imbue with spell ability, and so on).
Protective spells such as protection from evil, shield, globe of invulnerability, and similar spells are not affected by an unbinding. Petrified creatures are neither revealed nor restored. Individuals bound to service are not freed (including creatures such as familiars, invisible stalkers, genies, and planar allied). An antimagic field is not affected, nor will the effect of unbinding penetrate one. A magic circle against evil (or another alignment) that currently holds a creature imprisoned is dispelled.
Curses and geas/quest spells are negated only if the caster is of a level equal to or greater than that of the original caster.
All these effects ovvur without regard to the caster's wishes. Spell effects on the person of the caster or being carried or worn by the caster remain undisturbed, but any others within the burst are effected, including those of allies. The opening of locks or other closures triggers any alarms or traps attached to them. Any released creature may or may not be friendly to the caster.
Material Component: A lodestone and a pinch of salpeter.