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Awaken, Mass

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Transmutation
Level: Druid 8,
Components: V, S, AF, XP,
Casting Time: One day
Range: Medium (100 ft. + 10 ft./level)
Target: One animal or tree/three levels, no two of which may be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes

You awaken one or more trees or animals to humanlike sentience.
All awakened creatures must be of the same kind.
To succeed, you must make a successful Will save (DC 10 + the HD of the highest-HD target, or the HD the highest target tree has once awakened, whichever is greater).
Failure indicates that the spell fails for all targets.
The awakened animal or tree is friendly toward you.
You have no special empathy or connection with it, but it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened tree has characteristics as if it were an animated object (see the Monster Manual), except that its Intelligence, Wisdom, and Charisma scores are all 3d6.
Awakened plants gain the ability to move their limbs, roots, vines, creepers, and so forth, and they have senses similar to a human's.
An awakened animal has 3d6 Intelligence, a +1d3 bonus to Charisma, and +2 HD.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
XP Cost: 250 XP per creature awakened.

Also appears in

  1. Spell Compendium
  2. Complete Divine

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