Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Animal Friendship

(Player's Handbook 3.0, p. 173)

Enchantment (Charm) [Mind-Affecting]
Level: Druid 1, Ranger 1, Beastmaster (DF) 1,
Components: V, S, M,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One animal
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

You win the loyalty of an animal, provided that your heart is true. The spell functions only if you actually wish to be the animal's friend. If you are not willing to treat the animal as a friend (for example, you intend to eat it, or to use it to set off traps), the spell fails. An animal's loyalty, once gained, is natural (not magical) and lasting.

You can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. Typical tasks include attacking, coming when called, guarding a place, and protecting a character. They cannot be complex (complex tricks, such as accepting a rider, require the Handle Animal skill; see page 68).

At any one time, you can have only a certain number of animals befriended to you. At most, you can have animal friends whose Hit Dice total no more than twice your caster level (though the demands of adventuring generally restrict a character to half that number). For example, a 3rd-level druid could use this spell to win the friendship of an animal of 6 HD or less, but an adventuring druid would only be able to maintain an animal of 3 HD as a friend. An adventuring 5th-level ranger would generally be able to maintain animal friends whose HD totaled 2 or less. You may dismiss animal friends to enable you to befriend new ones.

Material Component: A piece of food the animal likes.

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