Bigby's Warding Hand(Player's Handbook II)
Level: Sorcerer 2, Wizard 2,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One hand of force
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
A spectral human hand springs into existence.
It pushes into the target, forcing him back as he attempts to move.
This spell creates a hand of pure force that hinders the subject's ability to move.
You designate a target when casting this spell.
You can change the spell's target by taking a move action to do so.
This spell has no effect on Huge or larger creatures.
If the target of the spell attempts to move, it must make a Strength check (DC 12 + your key ability modifier).
If this check fails, the creature moves at half speed.
The target must make a new check each round to overcome the hand's hindering force.
The hand is about 1 foot long.
It has hit points equal to half your full normal hit points, and its AC is 20 (+4 size, +6 natural).
It makes saving throws using your total save bonuses and takes damage from spells and attacks as normal.
Focus: A soft glove.