Insanity(Player's Handbook v.3.5, p. 244)
Enchantment (Compulsion) [Mind-Affecting]
Level: Jester 6, Sorcerer 7, Wizard 7, Sha'ir 7, Limbo (SpC) 6, Entropy (FC1) 7, Corruption (FC1) 7, Madness (ECS) 7, Charm (ECS) 7, Madness (DD) 7, Madness (DF) 7, Madness (CD) 7, Corruption (BoVD) 7, Moon 7, Charm (DD) 7, Charm (FRCS) 7,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Saving Throw: Will negates
Spell Resistance: Yes
The affected creature suffers from a continuous confusion effect, as the spell.
Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.