Protection from Energy(Player's Handbook v.3.5, p. 266)
Level: Trapsmith 1, Consecrated Harrier 2, Ranger 2, Urban Ranger 2, Runescarred Berserker 2, Sha'ir 3, Death Master 3, Urban Druid 3, Hexblade 3 (Arcane), Cleric 3, Spellthief 3, Shugenja 3 (All), Wu Jen 3 (All), Death Delver 3, Duskblade 3, Druid 3, Sorcerer 3, Wizard 3, Hoardstealer 3, Hunter of the Dead 3, Vassal of Bahamut 3, Knight of the Chalice 3, Fatemaker 3, Apostle of Peace 3, Luck 3, Protection 3,
Components: V, S, DF,
Casting Time: 1 standard action
Target: Creature touched
Duration: 10 min./level or until discharged
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Note: Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.