Summon Monster V
(Player's Handbook v.3.5, p. 286)Conjuration (Summoning) [see text for summon monster I]
Level: Bard 5, Cleric 5, Sorcerer 5, Wizard 5, Nar Demonbinder 5, Wu Jen 5, Sha'ir 5, Celestia (SpC) 5, Abyss (SpC) 5, Arborea (SpC) 5, Baator (SpC) 5, Summoner (CD) 5, Radiant Fire 5 (Fire elementals only), Nightbringer Initiate 5 (Shadow mastiff only), Summoning (DF) 5, Darkness (DD) 5,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
5TH LEVEL
Monster | Alignment |
---|---|
Archon, hound | LG |
Celestial brown bear | LG |
Celestial giant stag beetle | NG |
Celestial sea cat 1 | NG |
Celestial griffon | CG |
Elemental, Medium (any) | N |
Achaierai | LE |
Devil, bearded | LE |
Fiendish deinonychus | LE |
Fiendish dire ape | LE |
Fiendish dire boar | NE |
Fiendish shark, Huge | NE |
Fiendish monstrous scorpion, Large | NE |
Shadow mastiff | NE |
Fiendish dire wolverine | CE |
Fiendish giant crocodile | CE |
Fiendish tiger | CE |
1 may be summoned only into an aquatic or watery environment