Summon Monster VII
(Player's Handbook v.3.5, p. 287)Conjuration (Summoning) [see text for summon monster I]
Level: Cleric 7, Sorcerer 7, Wizard 7, Nar Demonbinder 7, Wu Jen 7, Sha'ir 7, Celestia (SpC) 7, Abyss (SpC) 7, Arborea (SpC) 7, Baator (SpC) 7, Summoner (CD) 7, Summoning (DF) 7,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
7TH LEVEL
Monster | Alignment |
---|---|
Celestial elephant | LG |
Avoral (guardinal) | NG |
Celestial baleen whale 1 | NG |
Djinni (genie) | CG |
Elemental, Huge (any) | N |
Invisible stalker | N |
Slaad, red | CN |
Devil, bone | LE |
Fiendish megaraptor | LE |
Fiendish monstrous scorpion, Huge | NE |
Babau (demon) | CE |
Fiendish giant octopus 1 | CE |
Fiendish girallon | CE |
1 may be summoned only into an aquatic or watery environment