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Arcane Archer

(Dungeon Master's Guide v.3.5 variant, p. 176)

The arcane archer is a warrior skilled in using magic to supplement her combat prowess.

Requirements

Base Attack Bonus: +6

Race: Elf (or) or Half-Elf

Feats: Point Blank Shot , Precise Shot , Weapon Focus (longbow or shortbow)

Spells: Ability to cast 1st level arcane spells.


Hit die

d8

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer's magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).

Imbue Arrow (Sp): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

Seeker Arrow (Sp): At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

Phase Arrow (Sp): At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (A wall of force, a wall of fire, or the like stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

Hail of Arrows (Sp): In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.

Arrow of Death (Sp): At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow's attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Enhance Arrow +1
2nd +2 +3 +3 +0 Imbue Arrow
3rd +3 +3 +3 +1 Enhance Arrow +2
4th +4 +4 +4 +1 Seeker Arrow
5th +5 +4 +4 +1 Enhance Arrow +3
6th +6 +5 +5 +2 Phase Arrow
7th +7 +5 +5 +2 Enhance Arrow +4
8th +8 +6 +6 +2 Hail of Arrows
9th +9 +6 +6 +3 Enhance Arrow +5
10th +10 +7 +7 +3 Arrow of Death

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Hide DEX no yes
Listen WIS no no
Move Silently DEX no yes
Ride DEX no no
Spot WIS no no
Survival WIS no no
Use Rope DEX no no

Spells for Arcane Archer

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