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Disciple of the Word

(Tome of Magic variant, p. 216)

Disciples of the word are intellectual warrior monks who, through a deeper understanding of their truenames, transcend the limits of their mortal form.

Requirements

Base Attack Bonus: +4

Alignment: Any lawful

Skills: Truespeak 4 ranks

Feats: Improved Unarmed Strike , Stunning Fist

Special: Evasion


Hit die

d8

Skill points

4 + Int

Class Features

Known Personal Truename: You know your own personal truename. However, pronouncing it correctly requires a Truespeak check with a DC equal to 15 + (2 × your HD) + 2. You get a +4 bonus on the Truespeak check because it's your personal truename.

Monk Abilities: A disciple of the word adds her class level to her monk level to determine her class-based AC bonus, her unarmed damage, unarmored speed bonus, flurry of blows, and the number of daily attempts of her Stunning Fist feat.

If she has no monk levels, she gains the AC bonus of a monk whose level equals her disciple of the word level, but she doesn't add her Wisdom bonus to her AC. In addition, she gains additional uses of the Stunning Fist feat as a monk. (Her nonmonk, nondisciple of the word class levels provide one use per four levels, and her monk and disciple of the word class levels provide one use per level).

A disciple of the word does not count her class levels for the purpose of determining when she gains any other monk class features, such as reduced penalties for flurry of blows attack rolls, bonus feats, evasion, or other special abilities.

Word of Movement Sublime (Su): You can channel your ki into a single word of Truespeech. This spoken word allows you, for a passing moment, to move as one with the restless motion of the universe, stepping through the mundane world with perfect grace. As a swift action, you can spend one of your daily uses of the Stunning Fist feat and substitute a Truespeak check in place of a Balance, Jump, or Tumble check.

Word of the Stance Unyielding (Su): Beginning at 2nd level, you can channel your ki while speaking a word of Truespeech that allows you to stand fast, anchored to your current position by the rigid laws of the universe. As an immediate action, you can spend one of your daily uses of the Stunning Fist feat and substitute a Truespeak check in place of a Strength check to resist a trip, bull rush, or disarm attempt.

Word of Health Restored (Sp): From 3rd level on, you can use a word of Truespeech to focus your ki into your own body. As a full-round action, you can spend one of your daily uses of the Stunning Fist feat and make a Truespeak check to heal yourself. You restore a number of hit points equal to your character level. Using this ability provokes attacks of opportunity, but you can attempt to use it defensively, exactly as if it were a 3rd-level utterance.

Word of Movement Perfected (Su): At 4th level, you learn a word of Truespeech that allows you to move with great speed and agility, striding swiftly over the contours of the physical world. As a swift action, you can spend one of your daily uses of the Stunning Fist feat and make a DC 25 Truespeak check to increase your base speed by 20 feet. In addition, while this ability is active, you can walk on water, quicksand, snow, or even a spider's web without sinking or breaking through. You can take part of your movement for the round to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by your normal movement restrictions. If you do not end your movement on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground.

This benefit lasts for 1 round. This increase stacks with other bonuses to your speed, such as from the haste spell or a monk's fast movement bonus.

Word of Reflexes Exalted (Su): Beginning at 5th level, you can focus your will to deliver another word of Truespeech. As an immediate action, you can spend one of your daily uses of the Stunning Fist feat and substitute a Truespeak check in place of a Reflex saving throw.

Word of the Strike Unstoppable (Su): From 6th level on, you can speak a word of Truespeech and overcome a creature's damage reduction. After a successful melee strike, you can spend one of your daily uses of the Stunning Fist feat as a swift action to attempt to bypass a target's damage reduction. The DC of the Truespeak check depends on the type of damage reduction that you are trying to overcome. If the creature's damage reduction requires more than one trait to overcome, chose the trait with the highest DC and add 10 to that DC for each additional trait required. If the creature's damage reduction is overcome by one of several types of damage, use the lowest applicable DC.

DR DC
Piercing 20
Slashing 20
Bludgeoning 25
Magic 30
Silver 35
Cold iron 35
Adamantine 40
Epic 45

Word of the Fist Unraveling (Su): At 7th level, you gain the ability to focus your ki into a single powerful strike. Accompanied by a word of Truespeech, this ability can unravel magical effects. After a successful melee strike, you can spend one of your daily uses of the Stunning Fist feat as a swift action to attempt to dispel one effect currently on the creature struck by the melee attack. This works like a targeted dispel, except that you can only dispel the highest-level effect currently affecting the target. You make a Truespeak check opposed by a caster level check made by the caster of the affected spell. If you are successful, the spell is dispelled. If your check is unsuccessful, the spell remains in effect. Regardless of the result of the opposed check, the melee attack deals damage normally.

Word of Harm Avoided (Ex): Beginning at 8th level, if you have one hand free, once per day when you would normally be hit with a weapon, you can deflect it so that you take no damage from it. To negate the attack, you spend one of your daily uses of the Stunning Fist feat and make a Truespeak check, opposed by the attack roll of the attack that you are attempting to negate. You must be aware of the attack and not flat-footed. Attempting to deflect an attack is an immediate action (an action you can take even when it's not your turn, but counts against the number of swift actions you can take in a round). Unusually massive weapons (that is, any weapon two or more size categories larger than you) or attacks generated by spell effects (Melf's acid arrow or shocking grasp) can't be negated. You must use this ability after the result of the attack roll is known but before damage is rolled.

Word of Mystic Deflection (Su): Starting at 9th level, you can speak a word of Truespeech and prevent a hostile spell from affecting you. When you are the sole target of a spell (the spell must target you; this does not apply if you are the sole individual in an area spell) that must overcome spell resistance to have an effect, you can spend one of your daily uses of the Stunning Fist feat and attempt a Truespeak check as an immediate action. This Truespeak check is opposed by the caster's caster level check. If you succeed on this check, the spell is negated. If you fail this check, you are subject to the spell's effect normally, including your chance to save against the spell's effect, if applicable.

Word of Speed Unfettered (Su): At 10th level, you can speak a word of Truespeech and imbue your form with unparalleled celerity. You can spend one of your daily uses of the Stunning Fist feat and attempt a DC 50 Truespeak check as an immediate action. If you succeed on this check, you gain an additional move action that you must take immediately. This ability might, among other things, allow you to move and make a full attack in the same round.

Multiclass Note: Monks who multiclass into this prestige class can continue advancing as monks.

Advancement

Level BAB Fort Ref Will Special
1st +0 +2 +2 +2 Known personal truename, monk abilities, word of movement sublime
2nd +1 +3 +3 +3 Word of the stance unyielding
3rd +2 +3 +3 +3 Word of health restored
4th +3 +4 +4 +4 Word of movement perfected
5th +3 +4 +4 +4 Word of reflexes exalted
6th +4 +5 +5 +5 Word of the strike unstoppable
7th +5 +5 +5 +5 Word of the fist unraveling
8th +6 +6 +6 +6 Word of harm avoided
9th +6 +6 +6 +6 Word of mystic deflection
10th +7 +7 +7 +7 Word of speed unfettered

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Climb STR no yes
Concentration CON no no
Escape Artist DEX no yes
Jump STR no yes
Move Silently DEX no yes
Truespeak INT yes no
Tumble DEX yes yes

Spells for Disciple of the Word

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