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Divine Disciple

(Forgotten Realms Campaign Setting variant, p. 43)

Divine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.

Requirements

Skills: Diplomacy 5 ranks , Knowledge (religion) 8 ranks

Spellcasting: Ability to cast 4th-level divine spells.
Patron: A divine disciple must have a patron deity, and it must be the deity of which she is a disciple.


Hit die

d8

Skill points

2 + Int

Class Features

All the following are class features of the divine disciple prestige class.

Weapon and Armor Proficiency: Divine disciples gain no proficiency in any weapon or armor.

Spells per Day: A divine disciple's training focuses on divine spells. Thus, when a new disciple level is gained, the character gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially, means that she adds the level of divine disciple to the level of whatever other divine spellcasting class the character has, then determines spells per day accordingly.

If a character had more than one divine spellcasting class before she became a divine disciple, she must decide to which class she adds each level of divine disciple for the purpose of determining spells per day.

New Domain: The divine disciple may choose a new domain from her deity's available domains. The divine disciple receives the domain's granted power and may choose the domain's spells as domain spells. (The disciple now has three choices each level for domain spells instead of two.)

Divine Emissary: Divine disciples can telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has the same alignment as the disciple.

Sacred Defense: Add this value (+1 at 2nd level, +2 at 4th level) to the divine disciple's saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.

Imbue With Spell Ability (Sp): As the spell, except a divine disciple does not need to use any 4th-level (or higher) spell slots to activate this ability. (She transfers currently prepared spells to her targets on a one-for-one basis without having to use a spell slot for the imbue with spell ability spell.) The only limit to the number of spells the divine disciple can transfer is the disciple's available 1st- and 2nd-level spells.

Transcendence: The divine disciple, through long association with her deity's outsider servants and direct intervention by her deity, transcends her mortal form and becomes a divine creature. Her type changes to outsider, which means that she acquires some immunities and vulnerabilities based on her type (see Native Outsider, under the planetouched race description). As a free action she can ward herself with a protection from chaos/evil/good/law spell/ (She chooses which form to have when she gains the transcendence power and cannot change it thereafter.

Upon achieving transcendence, the divine disciple's appearance usually undergoes a minor physical change appropriate to her alignment and deity. For example, the eyes of a disciple of Lathander, the Morninglord, might change to glowing gold. Anyone who shares the disciple's patron, including outsider servants of her patron, immediately recognize her transcendent nature, and she gains a +2 bonus on all Charisma-based skill and ability checks in regard to these creatures.

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 New domain, divine emissary +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Sacred defense +1 +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Imbue with spell ability +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Sacred defense +2 +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Transcendence +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Scry Int yes no
Spellcraft INT yes no
Wilderness Lore Wis no no

Also appears in

  1. Player's Guide to Faerûn

Spells for Divine Disciple

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