Spellcraft (INT; Trained only)
(Player's Handbook v.3.5 variant, p. 82)
Use this skill to identify spells as they are cast or spells already in place.
|13||When using read magic, identify a glyph of warding. No action required.|
|15 + spell level||Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No action required. No retry.|
|15 + spell level||Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.|
|15 + spell level||Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.|
|15 + spell level||When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required.|
|19||When using read magic, identify a symbol. No action required.|
|20 + spell level||Identify a spell that's already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.|
|20 + spell level||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.|
|20 + spell level||Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.|
|25 + spell level||After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.|
|25||Identify a potion. Requires 1 minute. No retry.|
|20||Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. The DM makes this check.|
|30 or higher||Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.|
You can identify spells and magic effects. The DCs for Spellcraft checks relating to various tasks are summarized on the table above.
Varies, as noted above.
If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing with a spell or effect from your specialty school. You take a –5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).
If you have the Magical Aptitude feat, you get a +2 bonus on Spellcraft checks.
Synergy: If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
If you have 5 or more ranks in Use Magic Device, you get a +2 bonus on Spellcraft checks to decipher spells on scrolls.
If you have 5 or more ranks in Spellcraft, you get a +2 bonus on Use Magic Device checks related to scrolls.
Additionally, certain spells allow you to gain information about magic, provided that you make a successful Spellcraft check as detailed in the spell description. (For example, see the detect magic spell, page 219.)