Echoing Spell

( Secrets of Xen'drik, p. 134)


Your spells return after you cast them, although with lessened effects.


Spellcraft 12 ranks, ability to prepare spells,


An echoing spell is first cast as normal. After 1 hour, the spell then returns to you as if it had been prepared an additional time, and can be cast again at any time. However, the second time the echoing spell is cast, you treat your caster level as four lower for the purpose of effect, area, range, duration, and overcoming spell resistance. This process repeats itself every time the spell is cast, reducing your effective caster level by four until your effective raster level is no longer high enough to cast the original spell (at which point the spell is not regained).

For example, a 9th-level wizard has an echoing Melfs Acid Arrow prepared. She casts the spell the first time at 9th level, giving her maximum long range and dealing acid damage for 4 rounds (1 round + 1 round per three levels). After 1 hour, she can cast the spell again as a 5th-level caster, reducing its range and dealing acid damage for 2 rounds. The spell cannot be regained a third time, however, because her effective caster level of 1st would be below the minimum level needed to cast the spell.

You must expend any material or XP components for an echoing spell each time it is cast. An echoing spell that is counterspelled as it is being cast does not return to the caster.

This feat can be applied only to prepared spells. Spells cast spontaneously cannot benefit from this feat.

An echoing spell uses up a spell slot three levels higher than the spell's actual level.

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