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Dragon Prophet

(Magic of Eberron variant, p. 63)

The dragon prophet is a member of one of the "lesser races" who shares the dragons' ambitious goal of understanding the complex and convoluted draconic Prophecy.

Requirements

Skills: Knowledge (nature) 8 ranks , Knowledge (history) 4 ranks , Speak Language (Draconic) 1 ranks

Feats: Dragon Prophesier

Spells: Ability to cast 3rd-level arcane spells or imbue 3rd level infusions.

Special: Must be recruited by a dragon to become a dragon prophet. This dragon becomes the character's mentor and remains in touch periodically throughout the character's career.


Hit die

d4

Skill points

4 + Int

Class Features

Spellcasting/Infusions: At each level above 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Alternatively, you gain new infusions per day as if you had gained a level in an infusion-imbuing class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

If you are capable of both casting arcane spells and imbuing infusions, or if you had more than one arcane spellcasting or infusion-imbuing class before becoming a dragon prophet, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known, or for determining infusions per day.

Constellation Power: At 1st level and every odd-numbered level thereafter, you attune yourself to the draconic constellations for which the months are named, gaining new abilities based on the deities they represent. Some deities are evil and some good, but the abilities themselves are merely tools used in your pursuit of the Prophecy. When you gain a new constellation power, you also gain a marking on your body in the shape of that constellation.

The silvery constellation marks appear in whatever location you wish when you gain the ability. Most dragon prophets prefer hidden marks to open marks, although some have a favorite constellation displayed in a prominent place on the head, neck, hands, or even face. Each marking is similar in appearance to a dragonmark, and might be mistaken for one by someone unfamiliar with dragonmarks.

Each ability description gives a minimum class level that you must attain in order to select it. In addition, some abilities require you to be in a state of prophetic favor (see the Dragon Prophesier feat, page 46).

These abilities are extraordinary unless otherwise specified.

Aasterinian: This is the dragon deity of invention and trade. If you attune to this constellation, creating magic items becomes easier for you. You can select one of the following feats (found in the EBERRON Campaign Setting) as a bonus feat: Exceptional Artisan, Extraordinary Artisan, or Legendary Artisan. You must still meet all prerequisites for a bonus feat. Minimum class level 1st.

Astilabor: This is the dragon deity of wealth. If you attune to this constellation, your dragon mentor sends you a magic item from its hoard to aid you in finding more connections and clues to the Prophecy. The item is selected by the DM and should be worth no more than 5,000 gp. Minimum class level 5th.

Bahamut: This is the dragon deity of protection and good fortune. If you attune to this constellation, whenever you are in prophetic favor, you can reroll one check or saving throw that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it is worse than the original roll. Using this ability immediately ends your prophetic favor. Minimum class level 9th.

Chronepsis: This is the dragon deity of fate and prophecy. If you attune to this constellation, you gain the spell-like ability to use commune, as the spell, once per week at a caster level equal to your arcane caster level or infusion caster level. You commune with no single deity when you use this ability, but rather with the power of the draconic Prophecy itself. In addition, you gain a +2 insight bonus on Sense Motive checks, as you gain frequent premonitions about what people or creatures you communicate with mean to say before a word is spoken. Minimum class level 5th.

Falazure: This is the dragon deity of death and decay. If you attune to this constellation, you gain +2 bonus on saving throws against death effects, disease, and poison. While in prophetic favor, you can force a creature that has confirmed a critical hit against you to reroll the confirmation roll. If this second confirmation roll fails, the attack is not a critical hit (though it deals damage normally). Using this ability ends your prophetic favor. Minimum class level 1st.

Garyx: This is the dragon deity of chaos and destruction. If you attune to this constellation, you can deal devastation with a moment's thought. While in prophetic favor, you can cast a single evocation spell as a swift action, as long as the spell's casting time is no more than 1 round. Using this ability ends your prophetic favor. Minimum class level 5th.

Hlal: This is the dragon deity of humor. If you attune to this constellation, the save DC against your illusion spells increases by 1. You also gain a +2 insight bonus on Bluff checks. Minimum class level 1st.

Io: This is the dragon deity of magic and knowledge. If you attune to this constellation, all Knowledge skills become class skills for you. In addition, any Knowledge check you make is treated as a trained check, even if you have no ranks in the skill. While in prophetic favor, you gain an insight bonus on Knowledge checks equal to one-half your class level (minimum +1). Minimum class level 1st.

Lendys: This is the dragon deity of justice and law. If you attune to this constellation, you gain the ability to magically strike back against an enemy that has injured you. While in prophetic favor, if you are dealt damage by another creature (whether by weapon, spell, or other effect), you can cast a single spell or use a spell-like ability in response as an immediate action. The spell or spell-like ability must target only that creature, and must have a casting time of one standard action. For example, if an enemy archer hits you with an arrow, you could cast magic missile as an immediate action, though all missiles from the spell would have to target the archer. However, you couldn't cast fireball, even if no other enemies were in the area, since fireball is not a targeted spell. Using this ability ends your prophetic favor. Minimum class level 5th.

Tamara: This is the dragon deity of life. If you attune to this constellation, you gain fast healing 1 (see page 309 of the Monster Manual) whenever you are in prophetic favor. Minimum class level 5th.

Tiamat: This is the dragon deity of greed and power. If you attune to this constellation, you can attempt to steal a spell as it is being cast by another spellcaster. You must be in prophetic favor and must ready an action to use this ability, though you need not designate a spellcaster target until the ability is activated. The spellcaster must be within 60 feet of you, and you must have line of effect to the caster. You steal the spell with a successful caster level check (DC 10 + the target's caster level). If you are successful, the spell is cast to no effect by the targeted caster, with any material components consumed and any costs to the caster paid as normal. Using this ability immediately ends your prophetic favor.

You immediately know which spell you have stolen, and at any time in the next hour, you can activate the stolen spell as a spell-like ability. You use the original caster's caster level, but for all other purposes, you treat the spell as if you had cast it. If you steal a second spell before casting the first, the first spell is lost.

Stealing a spell in this manner is a supernatural ability. Minimum class level 9th.

Bonus Feat: Your exploration of the Draconic Prophecy reveals many secrets to you. At 4th and 8th level, you gain a bonus feat, which must be selected from the following list: Prophecy's Artifex, Prophecy's Explorer, Prophecy's Hero, Prophecy's Mind, Prophecy's Shaper, Prophecy's Shepherd, Prophecy's Slayer. (All these feats are presented in Chapter 2.) You must still meet all prerequisites for a bonus feat.

Ageless (Ex): Upon reaching 10th level, you no longer take penalties to your ability scores for aging, you cannot be magically aged, and your natural life span becomes four times normal for your race. Any aging penalties that you have already taken remain in place. Ability bonuses still accrue, and you still die of old age when your extended time is up.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Constellation power
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting or infusion-imbuing class
3rd +1 +1 +1 +3 Constellation power +1 level of existing arcane spellcasting or infusion-imbuing class
4th +2 +1 +1 +4 Bonus feat +1 level of existing arcane spellcasting or infusion-imbuing class
5th +2 +1 +1 +4 Constellation power +1 level of existing arcane spellcasting or infusion-imbuing class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting or infusion-imbuing class
7th +3 +2 +2 +5 Constellation power +1 level of existing arcane spellcasting or infusion-imbuing class
8th +4 +2 +2 +6 Bonus feat +1 level of existing arcane spellcasting or infusion-imbuing class
9th +4 +3 +3 +6 Constellation power +1 level of existing arcane spellcasting or infusion-imbuing class
10th +5 +3 +3 +7 Ageless +1 level of existing arcane spellcasting or infusion-imbuing class

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Gather Information CHA no no
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Profession WIS yes no
Search INT no no
Spellcraft INT yes no
Use Magic Device CHA yes no

Spells for Dragon Prophet

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