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Eldritch Disciple

(Complete Mage variant, p. 53)

A multiclass warlock and divine spellcaster.

Requirements

Skills: Knowledge (religion) 8 ranks , Knowledge (the planes) 4 ranks

Spells: Ability to cast 2nd-level divine spells.

Invocations: Ability to use least invocations.

Special: Ability to turn or rebuke undead, must worship a chaotic or evil deity.


Hit die

d8

Skill points

2 + Int

Class Features

Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an eldritch disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Gift of the Divine Patron (Su): At 1st level, you gain a sacred gift of power from your divine patron (who is also the source of your cleric spells and, directly or indirectly, your warlock invocations). Choose one of the following abilities at 1st level, and another ability every three levels thereafter (4th, 7th, and 10th level). You can spend one of your turn/rebuke undead attempts as a swift action to activate the chosen power.

Corrupting Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a corrupting blast. In addition to its normal effect, the blast applies a penalty on the target's next Will save equal to 1/2 your class level (minimum -1). If the target doesn't attempt a Will save before the end of your next turn, the effect fades.

Damage Reduction: You gain temporary damage reduction (overcome by cold iron) equal to 1/2 your class levels (minimum 1). This damage reduction stacks with the damage reduction granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round).

Fearful Glare: You can render a single living creature within 30 feet of you shaken for 1 round (Will negates; DC 10 + class level + Cha modifier). This creature's HD can't exceed your character level.

Fiendish Resistance: You gain resistance to acid and fire equal to 10 + your class level. This resistance stacks with the energy resistance granted by the warlock class. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be evil for you to select this gift.

Healing Blast: In place of applying an eldritch essence invocation to your eldritch blast, you can change it into a healing blast. The blast heals living creatures instead of dealing damage to them (the damage healed is equal to the damage normally dealt). Against undead, the healing blast deals damage as normal; against constructs or objects, the healing blast has no effect. Your deity must be non-evil for you to select this gift.

Protective Aura: You surround yourself with a magic circle against evil centered on you. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be good for you to select this gift.

Strength of Will: You gain a bonus equal to 1/2 your class levels (minimum +1) on your next save to resist a mind-affecting spell or ability. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round); if you haven't attempted an appropriate save in this time, the effect ends.

Wild Frenzy: You gain a +2 bonus on attack rolls and damage rolls with melee weapons and eldritch blasts, along with temporary hit points equal to your class level. This effect lasts for a number of rounds equal to 3 + your Cha modifier (minimum 1 round). Your deity must be chaotic for you to select this gift.

Turn/Rebuke Undead: Your eldritch disciple level stacks with your other class levels for the purposes of determining your ability to turn or rebuke undead.

Eldritch Spellweave (Su): Beginning at 5th level, you can apply an eldritch essence invocation you know (other than greatreach blast or spellblast; see the eldritch theurge class features on page 57) to any divine spell that affects a target or that requires a melee or ranged touch attack. The spell's level must be at least as high as the level of the eldritch essence (for example, you can apply hellrime blast only to a spell of level 4th or higher). If the essence requires a saving throw, use the normal save DC for that essence. If the eldritch essence invocation changes the damage of the spell, it can be applied only to a spell that deals damage (you can't add brimstone blast to dimensional anchor, for example).

Using this ability increases the spell casting time to 1 full-round action. A spell that has a normal casting time of 1 full-round action or longer takes an extra full-round action to cast. If the spell has more than one target or allows more than one attack, you must choose one target to be affected by the invocation; all other targets take only the normal effect of the spell. You can use this ability a number of times per day equal to 3 + your Cha modifier (minimum 1).

Timeless Body: Beginning at 10th level, the divine power of your patron infuses you with eternal vigor. You no longer age (PH 37).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Gift of the divine patron, turn/rebuke undead plus 1 level of existing invocation-using class
2nd +1 +3 +0 +3 plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
3rd +2 +3 +1 +3 plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
4th +3 +4 +1 +4 Gift of the divine patron plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
5th +3 +4 +1 +4 Eldritch spellweave plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
6th +4 +5 +2 +5 plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
7th +5 +5 +2 +5 Gift of the divine patron plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
8th +6 +6 +2 +6 plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
9th +6 +6 +3 +6 plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class
10th +7 +7 +3 +7 Gift of the divine patron, timeless body plus 1 level of divine spellcasting class and plus 1 level of existing invocation-using class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no

Spells for Eldritch Disciple

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