(Complete Champion variant, p. 82)
Forest reeves are chosen by Guardians of the Green to patrol local wilderness areas to check for dangers and humanoid activities that could be harmful to the land.
Base Attack Bonus: +5
Special: Must be chosen as a forest reeve by the leaders of a band of Guardians of the Green, then serve a six-month apprenticeship to a Guardian of the Green who has at least three forest reeve levels. This requirement can be waived if the would-be forest reeve performs an extraordinary service for the Guardians of the Green.
6 + Int
As a forest reeve, you patrol the forest and defend it from harm, and the earth itself supports your efforts. You also serve as an advance scout for the Guardians of the Green and aid them in battle when necessary.
Earth's Defender (Su): Once per day as a swift action, you can channel nature's power through your body and into any one weapon you wield, making it temporarily magical for 1 minute/character level you possess. When you are 1st level, this ability grants your weapon a temporary +1 bonus. The value of this bonus increases to +2 when you attain 3rd level and to +3 when you attain 5th level. The ability can be used while you wield a magic weapon, but its effects do not stack with the weapon's existing bonus (if any).
Fast Movement (Ex): Your base land speed is 10 feet faster than the norm for your race. See the barbarian class feature (PH25). If you have fast movement from another source, the benefits stack.
Nature's Rejuvenation (Sp): Once per day, you can channel the rejuvenating power of nature to restore or invigorate yourself. If you spend 1 full minute in direct physical contact with a living plant or fertile ground, you are affected as if by your choice of any one of the following spells: bear's endurance, cure moderate wounds, or lesser restoration (caster level equals your character level). You can use this power only on yourself. At 3rd level, you can use this ability twice per day, and at 5th level, you can use it three times per day.
Woodland Stride (Ex): Beginning at 2nd level, you can move through natural overgrown areas at normal speed without damage. See the druid class feature (PH36). If you already have woodland stride, you gain a +10-foot bonus to your land speed.
Swift Tracker (Ex): Beginning at 3rd level, you can move at your normal speed while following tracks. See the ranger class feature (PH48). If you have swift tracker from another source, the penalties are lessened by an additional 5 feet.
Camouflage (Ex): Beginning at 4th level, you can use the Hide skill in any sort of natural terrain, even while being observed.
Whispers of the Forest (Su): When you attain 5th level, the plants, trees, and rocks begin to speak to you, bringing you news wherever you are. Once per day, these voices of the forest give you a short answer to any simple question you pose pertaining to current events in any wilderness area on your land mass. Questions about distant lands require 1 minute per mile of distance to answer. At the DM's discretion, when the forest deems an issue particularly mportant, the whispers bring you news without your request.
|Earth's defender +1, fast movement, nature's rejuvenation 1/day
|Earth's defender +2, nature's rejuvenation 2/day, swift tracker
|Earth's defender +3, nature's rejuvenation 3/day, whispers of the forest
|Armor check penalty