Inaccurate?

Gray Hand Enforcer

(City of Splendors: Waterdeep variant, p. 77)

Gray Hand enforcers are highly trained members of the Gray Hands, Waterdeep's elite, high-powered fighting force.

Requirements

Base Attack Bonus: +7

Alignment: Any nonevil

Skills: Intimidate 5 ranks

Feats: Endurance , Toughness , Power Attack (OR) , Empower Spell

Special: Ability to cast 4th-level spells (or BAB requirement), Must be a member of the Gray Hands.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Gray Hand enforcers gain no proficiency with any weapons, armor, or shields.

Spellcasting: A Gray Hand enforcer continues training in magic. At every Gray Hand enforcer level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class you belonged to before adding the prestige class. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Gray Hand enforcer, you must decide to which class you add the new level for purposes of determining spells per day, caster level, and spells known.

Damage Reduction (Ex): At 1st level, a Gray Hand enforcer gains damage reduction. Subtract 1 from the damage you take each time you are dealt damage from a weapon or natural attack. Damage reduction can reduce damage to 0 but not below 0. This ability improves to damage reduction 2/— at 3rd level, and damage reduction 3/— at 5th level.

Gray Hand Token: All Gray Hand enforcers are given a small token, usually a clasp, ring, or brooch in the shape of a human hand, fingers together and palm out. Civic officials of Waterdeep (including Lords, magistrates, and Watch and Guard officers) know the token by sight. You gain a +5 bonus on any Charisma-based skill checks made against an officer or official of Waterdeep if you show the token. A bearer of the token may not be arrested or hindered in Waterdeep unless the arresting official is a Lord, magistrate, or civilar of the Guard or Watch.

Dragonward Strike (Su): By calling upon the power of Ahghairon's dragonward, the Gray Hand enforcer can launch a mighty attack. Beginning at 2nd level, you can make a single melee attack with a +4 bonus on the attack roll and a bonus on the damage roll equal to your Gray Hand enforcer level. You must declare the strike before making the attack.

Instead of using the dragonward strike to make a melee attack, you can empower a single spell as if you had applied the Empower Spell feat. You do not have to prepare the spell as an empowered spell ahead of time, and this does not increase the level of the spell. You can use a dragonward strike once per day, or two times per day beginning at 4th level.

In either case, the dragonward strike is only usable within 10 miles of Waterdeep, since it relies on proximity to Ahghairon's spell.

Spell Resistance (Ex): At 4th level, you gain spell resistance equal to 5 + your character level. For example, as a fighter 10/Gray Hand enforcer 4, you would have spell resistance 19.

Lords' Boon (Su): At 5th level, you gain the ability to heal your own wounds. You can heal 20 hit points each day. You can use the healing all at once, or spread it out among several uses.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +1 +2 +0 +0 Damage reduction 1/—, Gray Hand token
2nd +2 +3 +0 +0 Dragonward strike 1/day +1 level of existing spellcasting class
3rd +3 +3 +1 +1 Damage reduction 2/— +1 level of existing spellcasting class
4th +4 +4 +1 +1 Spell resistance 5 + character level, dragonward strike 2/day +1 level of existing spellcasting class
5th +5 +4 +1 +1 Damage reduction 3/—, Lords' boon +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Escape Artist DEX no yes
Heal WIS no no
Intimidate CHA no no
Jump STR no yes
Knowledge (local) INT yes no
Listen WIS no no
Ride DEX no no
Spellcraft INT yes no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Rope DEX no no

Spells for Gray Hand Enforcer

Comments on this single page only