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Purifier of the Hallowed Doctrine

(Heroes of Horror variant, p. 108)

Purifiers of the Hallowed Doctrine consider themselves servants not of gods but of the spiritual well-being of the world itself.

Requirements

Alignment: Any good or true neutral

Skills: Knowledge (arcana) 4 ranks , Knowledge (religion) 8 ranks

Feats: Pure Soul

Special: Ability to turn undead


Hit die

d8

Skill points

2 + Int

Class Features

Tainted Creatures: For purposes of your special abilities, a tainted creature includes any creature with a corruption or depravity score of 1 or more, any creature with a tainted feat, and any creature that has the ability to bestow corruption or depravity on another creature.

Spellcasting: At every odd-numbered level, you gain new spell levels and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class you belonged to before you added the prestige class. You do not, however, gain any other class benefit a character of that class would have gained. Determine spells per day, spells known, and caster level accordingly.

If you had more than one divine spellcasting class before you became a purifier of the Hallowed Doctrine, you must decide to which class to add each level of purifier for the purpose of determining spells per day.

Aura of Purity (Ex): You radiate an aura of holiness, making it difficult for you to hide your true nature. Tainted creatures need only succeed on a Spot check (DC 20 minus your purifier class level) to recognize you for what you are (or at least as a threat).

Detect Taint (Sp): At will, you can use detect taint (see page 128 for spell description).

Turn Undead (Su): Your purifier class levels stack with any cleric or paladin levels you might have for purposes of turning undead.

Lay on Hands (Su): Starting at 2nd level, you can lay on hands as a paladin of your class level (see page 44 of the Player's Handbook). If you also have paladin levels, these levels stack.

Smite Taint (Su): Beginning at 3rd level, you can smite tainted creatures as a paladin smites evil (see page 44 of the Player's Handbook). If you have another smite ability, such as a paladin's ability to smite evil, you can choose as need dictates to use that power to smite taint instead of the power's original target.

You gain additional uses of this power at higher levels (2/day at 6th level and 3/day at 9th level).

Aura of Sanctity (Su): Starting at 4th level, all allies within 10 feet of you gain a +2 sacred bonus on saves made to resist acquiring taint.

This bonus rises to +4 when you reach 10th level.

Turn Tainted (Su): At 5th level, you can turn any tainted creature as though it were an undead equal to the creature's HD +4.

Purify Soul (Su): Beginning at 6th level, you can cure a living being of 1 point of corruption or depravity by touching that individual and spending a use of your turn undead ability. Unwilling creatures can attempt saving throws to resist: This is a Fortitude save if you are trying to cure them of corruption and a Will save if you are trying to cure them of depravity. The DC of this save is equal to 10 + your purifier class level + your Charisma modifier. This ability cannot remove so much corruption or depravity that it would move the target creature down to a lower taint category. Creatures who are innately tainted (that is, creatures whose monster entries in this or another book describe them as possessing corruption or depravity scores, tainted feats, or the ability to bestow taint) are unaffected.

At 8th level, your purifying touch improves and henceforward cures 2 points of corruption or depravity per touch; at 10th level this improves still further to cure 3 points per touch.Cleansing Flame (Su): Starting at 7th level, three times per day you can cast any offensive spell against a tainted creature as though it were maximized (as per the metamagic feat), without preparing in advance to do so and without increasing the effective spell slot of the spell. The spell functions as maximized only against tainted creatures; against any other creature in its area it functions normally.

Shield of Purity (Su): At 8th level, you can surround yourself and your companions with a shield of holy energy. This effect covers up to a 10-foot radius around you. Any creature with even a single point of taint cannot enter this area, and all within gain a +6 sacred bonus on saves against spells or magical attacks made by tainted creatures from a distance. This effect requires you to spend a use of your turn undead ability to activate and lasts for a number of rounds equal to your Charisma modifier (minimum 1).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Aura of purity, detect taint, turn undead +1 level of existing divine class
2nd +1 +3 +0 +3 Lay on hands
3rd +2 +3 +1 +3 Smite taint 1/day +1 level of existing divine class
4th +3 +4 +1 +4 Aura of sanctity +2
5th +3 +4 +1 +4 Turn tainted +1 level of existing divine class
6th +4 +5 +2 +5 Purify soul 1 pt/touch, smite taint 2/day
7th +5 +5 +2 +5 Cleansing flame +1 level of existing divine class
8th +6 +6 +2 +6 Purify soul 2 pt/touch, shield of purity
9th +6 +6 +3 +6 Smite taint 3/day +1 level of existing divine class
10th +7 +7 +3 +7 Aura of sanctity +4, purify soul 3 pt/touch

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Spellcraft INT yes no

Spells for Purifier of the Hallowed Doctrine

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