(Races of Faerûn variant, p. 179)
Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
Please note: This entry includes the corrections presented in the official Web Enhancement for Tome and Blood.
2 + Int
Weapon and Armor Proficiency: The bladesinger gains no weapon proficiency but does gain proficiency with light armor. If the bladesinger wears medium or heavy armor, she loses all benefits of any of her song abilities (lesser bladesong, lesser spellsong, song of celerity, greater spellsong, and song of fury). A bladesinger suffers the normal arcane spell failure chance when casting spells while armored (except as noted below).
Bladesong (Ex): When wielding a longsword or rapier in one hand (and nothing in the other), the bladesinger gains a dodge bonus to AC equal to her Intelligence bonus.
Bonus Feats: At 2nd, 5th, and 8th level, the bladesinger gets a bonus feat. These feats must be drawn from the following list: any metamagic feat, Combat Reflexes, Improved Critical (longsword), Improved Disarm, Mobility, Quick Draw, Spring Attack, Whirlwind Attack
Lesser Spellsong (Ex): Starting at 3rd level, when wielding a longsword or rapier in one hand (and nothing in the other), the bladesinger can take 10 when making a Concentration check to cast defensively.
Song of Celerity (Su): Starting at 6th level, when wielding a longsword or rapier in one hand (and nothing in the other) and using the full attack action, the bladesinger can cast one bladesinger spell (or arcane spell with a casting time of 1 action or less) each round as a free action.
Greater Spellsong (Ex): Starting at 7th level, the bladesinger ignores arcane spell failure when wearing light armor.
Song of Fury (Ex): At 10th level, when wielding a longsword or rapier in one hand (and nothing in the other) and using the full attack action, the bladesinger can make one extra attack in a round at her highest base attack, but this attack and each other attack made that round take a —2 penalty. This penalty applies for 1 round, so it affects attacks of opportunity the bladesinger might make before her next action.
Spells per Day: Every level a bladesinger gains, the character gains new spells per day as
shown. When she casts bladesinger spells, the bladesinger's caster level is equal to her bladesinger level. A bladesinger's bonus spells are based on Intelligence. The Difficulty Class for saving throws against bladesinger spells is 10 + the spell's level + the bladesinger's Intelligence modifier. A bladesinger keeps a spellbook and must prepare spells each day as a wizard does. She can have any number of bladesinger spells in her spellbook (see Writing a New Spell into a Spellbook, Chapter 10 in the Player's Handbook). At levels 1st through 9th, a bladesinger gains two spells she can add to her spellbook for free. These spells must be bladesinger spells the character can cast.
Spell List: The bladesinger draws spells from its own list found on the bottom of the page.
|Spells per Day|
|6th||+6/+1||+2||+5||+5||Song of celerity||3||3||2||0|
|10th||+10||+3||+7||+7||Song of Fury||4||4||3||3|
|Skill name||Key ability||Trained only||Armor check penalty|