Spell Scion

(Unearthed Arcana variant, p. 167)

This prestige class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as wizards, sorcerers, and sometimes bards.


To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon's entry. (For an example, see Ionon, below.)

Hit die


Skill points

2 + Int

Class Features

Spells per Day/Spells Known: At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.

Ionon, the Burning Staff

Created by a wizard from pure elemental fire, Ionon is a conduit between the wielder and the Elemental Plane of Fire. The staff is made of polished obsidian and is wreathed at all times in wispy blue-white flame. This flame deals no damage to the wielder.

Requirements: Any character can wield Ionon as a +1 flaming/+1 flaming quarterstaff and also gain the benefit of the resistance to fire special ability described below. A spell scion who wields Ionon gains additional special abilities if the character fulfills the following criteria.
Alignment: Any nonlawful.
Skills: Knowledge (arcana) 5 ranks, Knowledge (the planes) 5 ranks, Spellcraft 10 ranks.
Feats: Empower Spell
Spells: Ability to cast 4th-level arcane spells, including at least three spells with the fire descriptor.
Special: Must have been reduced to —1 or less hit points on at least one occasion from a hit that dealt fire damage.

Restrictions: If Ionon is grasped by a creature with vulnerability to cold, the weapon's flame goes out temporarily. This renders all the staff's special abilities (except for its enhancement bonus) inactive. The creature grasping the staff takes 1 point of fire damage in every round when the weapon remains grasped.

Maintenance: Ionon must be kept in a warm environment to re-main at full power. If the staff spends at least 1 hour in an area where the temperature is below 50°F, its flame goes out temporarily. This renders all the staff's special abilities (except for its enhancement bonus) inactive. This loss of special abilities can be postponed by dealing at least 5 points of fire damage to Ionon every hour. (Damage dealt to the staff "counts" for this purpose even if the staff actually takes no damage, such as because of its hardness.)

Attributes: Ionon has the following attributes.
Hardness/Hit Points: 14/45.
Caster Level: 15th.
Value: To any character other than a spell scion who meets the above requirements, Ionon appears to be worth as much as a Medium +1 flaming/+1 flaming quarterstaff that grants the resistance to fire ability (market price 24,600 gp).

Special Abilities: Ionon provides the following special abilities to its wielder, depending on the character's class level in the spell scion prestige class (see the table below).
Initial Abilities: When first acquired, Ionon functions as a +1 flaming/+1 flaming quarterstaff. Anyone who wields it, whether a spell scion or not, also benefits from the resistance to fire ability (see below).

Level Ability Gained
Resistance to fire 5
1st Resistance to fire 10, empowered spells
2nd Recall spell 1/day
3rd Fire shield
4th Resistance to fire 20
5th Enhancement bonus +2/+2, recall spell 2/day
6th Plane shift
7th Resistance to fire 30
8th Recall spell 3/day
9th Enhancement bonus +3/+3
10th Immunity to fire

Resistance to Fire (Ex): The wielder of the staff gains resistance to fire 5, even if she has no levels in the spell scion class.
A spell scion who wields the staff gains resistance to fire 10. At 4th level, the resistance improves to 20, and at 7th level to 30. This resistance does not stack with any other resistance to fire the wielder may have.

Empowered Spells (Su): Three times per day, a spell scion wielding Ionon can empower (as the Empower Spell feat) any arcane spell she casts that has the fire descriptor. She may apply this effect to any spell whose level is equal to or less than her spell scion level, and may even apply it to spell-like abilities cast by the staff itself. Activating this power is a free action and has no effect on the spell's level or its casting time.

Recall Spell (Su): As a free action, a spell scion of 2nd level or higher can recall any arcane spell she has just cast, as long as that spell has the fire descriptor, up to a maximum spell level equal to her spell scion level. She either restores that spell to her list of prepared spells (if she prepares spells) or regains that spell slot (if she does not prepare spells). She may only recall a spell cast in the same round that she uses this ability. This ability can be used once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.

Fire Shield (Sp): Once per day, when wielded by a spell scion of 3rd level or higher, Ionon can wreathe the wielder in a warm fire shield of blue flames.

Enhancement Bonus (Ex): When Ionon is wielded by a spell scion of 5th level or higher, the staff's enhancement bonus improves from +1/+1 to +2/+2. The bonus increases to +3/+3 when the wielder attains 9th level as a spell scion.

Plane Shift (Sp): Once per day, Ionon can transport a spell scion of 6th level or higher to the Elemental Plane of Fire, just as if it had cast plane shift. Additional willing characters can accompany the scion, as described in the plane shift spell. The effect is more accurate than normal for plane shift, delivering the scion 5 to 500 yards (not miles) from her intended destination. The spell scion must have her own method of return, since Ionon provides no return trip.

Immunity to Fire (Ex): At 10th level, a spell scion wielding Ionon gains immunity to fire.


Level Base Attack Bonus Fort Ref Will Spells per Day/Spells Known
1st +0 +0 +0 +2 +1 Level of existing arcane spellcasting class
2nd +1 +0 +0 +3 +1 Level of existing arcane spellcasting class
3rd +1 +1 +1 +3 +1 Level of existing arcane spellcasting class
4th +2 +1 +1 +4 +1 Level of existing arcane spellcasting class
5th +2 +1 +1 +4 +1 Level of existing arcane spellcasting class
6th +3 +2 +2 +5 +1 Level of existing arcane spellcasting class
7th +3 +2 +2 +5 +1 Level of existing arcane spellcasting class
8th +4 +2 +2 +6 +1 Level of existing arcane spellcasting class
9th +4 +3 +3 +6 +1 Level of existing arcane spellcasting class
10th +5 +3 +3 +7 +1 Level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Knowledge Int yes no
Profession WIS yes no
Spellcraft INT yes no

Spells for Spell Scion

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