Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.


( Races of Faerûn, p. 31)


Size: Medium
Base speed: Fly (Average) 50 , Land 30
Strength: +0
Intelligence: +2
Dexterity: +4
Wisdom: +2
Constitution: −2
Charisma: +0
Level adjustment: +3
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region


The avariels, or winged elves, are without a doubt the most reclusive and least numerous of the elven subraces on Faerûn. Many scholars have long dismissed them as creatures of myth. In truth, small numbers of avariels still dwell in Faerûn, concealed in hidden enclaves and remote regions.

The most striking feature of the avariels is their soft, feathered wings. These wings have spans of anywhere from twelve to sixteen feet and are usually white, but may also be gray, brown, black, or speckled. Avariels take great pride in their wings and spend long hours grooming them. Their skin is pale, often porcelain white, with tinges of blue or faint silver. They have silverwhite or black hair, with other shades being rare but not unheard of. The avariels' eyes are rather large and more expressive than those of other elves, and they tend to be brilliant shades of blue or green. A few avariel have scintillating violet eyes as pure as amethysts. Avariels stand 5'9" tall on average, with thin, graceful limbs and angular facial features. They are the most beautiful and striking of the elven races, although too often this beauty is marred by haughtiness and condescension toward their landbound kin, whom they often pity.

Avariels are even more delicate than other elves, and their movements are quick, calculated, and graceful. They prefer to wear loose fitting, diaphanous clothing that catches the wind in flight and ripples and weaves in the air. Armor is almost never worn, because it tends to weigh the avariels down and hinder their graceful motion. Avariels cannot fly while wearing heavy armor.

Avariels age more quickly than most elves, having the starting age and life expectancy defined for gnomes in Tables 6—4 and 6—5 of the Player's Handbook. Avariels use the following random height and weight characteristics instead of those described on Table 6—6:

Gender Height Weight
Avariel, male 5'0" +2d8 70 lb. x (1d6) lb.
Avariel, male 4'8" +2d8 65 lb. x (1d6) lb.

Regions: Most avariel choose the Avariel region, but other valid regions include Damara, the High Forest, Narfell, the North, Silverymoon, the Vast, and the Western Heartlands.
Racial Feats: Flyby Attack (see Monster Manual), Hover (see Monster Manual), Improved Flight, Rapid Flight.
Racial Prestige Class: Bladesinger.


Racial Traits

Avariels have all the elven racial traits listed in the Player's Handbook, except as follows:

  • +4 Dexterity, —2 Constitution, +2 Intelligence, +2 Wisdom. Avariels have hollow bones and, as a result, are more fragile than humans. At the same time, they are gifted with a keen intuition and intellect, and an almost otherworldly grace.
  • Keen Sight (Ex): Avariels gain a +4 racial bonus on all Spot checks; this replaces the standard +2 racial bonus that most elves gain.
  • Avariels gain a +4 racial bonus on Jump checks. They are strong for their weight.
  • Proficient with either rapier or longsword; proficient with lasso and bolas. This replaces the standard elven weapon proficiency with longswords or rapiers and proficiency with shortbow, longbow, composite longbow, and composite shortbows.
  • Flight (Ex): Avariels have a flying speed of 50 feet with average maneuverability, as long as they do not carry more than a Medium load, are not wearing Heavy armor, and are not fatigued or exhausted. Avariel wings have a span of 12 feet on average; they cannot fly in an area that does not allow them to fully extend their wings. An avariel may make a dive attack. A dive attack works just like a charge, but the avariel must descend a minimum of 30 feet and attack with a piercing weapon; if she hits, she deals double damage. An avariel can use the run action while flying, provided she flies in a straight line. For more information on flight, see the Tactical Aerial Movement section in Chapter 3 of the DUNGEON MASTER's Guide.
  • Automatic Languages: Common, Elven, home region. Bonus Languages: by region.
  • Favored Class: Cleric.
  • Level Adjustment: +3. Avariels are more powerful and gain levels more slowly than most of the other common races of Faerûn.

Comments on this single page only