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Sun Elf

Sun Elf

( Races of Faerûn, p. 40)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +2
Dexterity: +0
Wisdom: +0
Constitution: −2
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region
Bonus Languages: Auran , Celestial , Chondathan , Gnome , Halfling , Illuskan , Sylvan


The majority of Faerûn's sun elves live on Evermeet, having abandoned what remained of their ancient realms during the centuries following the falls of Illefarn and Cormanthyr. They are only now returning to the mainland to reestablish their presence there. The sun elves are famed for their command of both arcane and divine magic, which exceeds that of any other living race. Works of elven high magic thousands of years old still survive in the hidden refuges of the sun elves.

Sun elves are responsible for the majority of the great elven cities of legend, although other elven subraces aided the construction of many of these cities. Myth Drannor is perhaps their most famous creation, although probably not their most magnificent. Sun elf realms are the stuff legends are made of, an integral part of the history of Faerûn for thousands of years. The sun elves certainly know this, for they distance themselves from nonelf races and often won't let such "lesser beings" into their lands.

Sun elves have bronze skin, hair of golden blond, copper, or black, and eyes of green or gold. They favor contemplation, lore, and study over the quick games and light-hearted songs of other elves, but seem to embody the unearthly beauty, grace, and presence of the elven folk.

Sun elves dress in clothing that is at the same time magnificent and understated, favoring cool colors such as blue and green. They decorate their clothes with intricate gold- or mithral-thread embroidery in exacting patterns whose subtle designs are easy to miss at first. Jewelry is simple but painstakingly crafted. Of all the elven subraces, sun elves are the most arrogant and haughty—even more so than the avariels, whose haughtiness is rooted in pity for the landbound races. Sun elves believe that they are the true elven race, the builders and the leaders of the elven realms, and that the other elven subraces fail to live up to the solemnity and dignity of their ancient stock.

Sun elves are unusually long-lived, even for elves, and use the following aging effect characteristics instead of the ones in Table 6—5 in the Player's Handbook:

Race Age Information
Sun elf 210 315 420 +6d% years

Like most other Faerûnian elves, sun elves are comparatively tall and thin, and they use the following random height and weight characteristics instead of those described on Table 6—6 in the Player's Handbook:

Gender Height Weight
Sun elf, male 4'10" +2d10 90 lb. x (2d4) lb.
Sun elf, female 4'5" +2d10 70 lb. x (2d4) lb.

Regions: Elf (sun), Evermeet, The North, Silverymoon, Western Heartlands.
Racial Feats: Gift of Tongues.
Racial Prestige Classes: Bladesinger, Elven High Mage.


Racial Traits

Sun elves have all the elven racial traits given in Chapter 2 of the Player's Handbook except as follows:

  • +2 Intelligence, —2 Constitution. Sun elves value study and contemplation over the feats of agility learned by most other elves.
  • Automatic Languages: Elven, Common, home region. Bonus Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan.

Also appears in

  1. Forgotten Realms Campaign Setting

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