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Aspect of the Deity

(Defenders of the Faith: A Guidebook to Clerics and Paladins, p. 81)

Transmutation [Evil, Good]
Level: Mysticism (DF) 6,
Components: V, S, DF,
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

As lesser aspect of the deity, but you take on all the qualities of a celestial or fiendish creature (see the Monster Manual for complete details):

  • You take on a shining, metallic appearance (for good clerics) or a more fearsome appearance (for evil).
  • You gain the ability to smite evil or good once a day. Add your Charisma bonus to your attack roll and your character level to your damage roll against a foe of that alignment.
  • You gain darkvision to a range of 60 ft.
  • You gain acid, cold, and electricity resistance 20 (for good clerics) or cold and fire resistance 20 (for evil clerics).
  • You gain damage reduction 10/+3.
  • You gain spell resistance 25.

Your creature type does not change (you do not become an outsider).

Also appears in

  1. Book of Exalted Deeds

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