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Mysticism (DF)

(Defenders of the Faith: A Guidebook to Clerics and Paladins variant, p. 80)

Deities:

Deities:

Any good or evil deity

Other deities:

Granted power

You apply your Charisma modifier (if positive) as a bonus on all saving throws. If you already have this ability (for example, because you are a paladin), you add +1 to the bonus.

Special

Good-aligned clerics cast Holy Word as their 7th-level domain spell and Holy Aura as their 8th level domain spell. Evil-aligned clerics cast Blasphemy as their 7th-level domain spell and Unholy Aura as their 8th level domain spell.

Spells in Mysticism (DF) domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Aspect of the Deity Transmutation yes yes no no yes no Defenders of the Faith: A Guidebook to Clerics and Paladins Supplementals (3.0)
Aspect of the Deity, Greater Transmutation yes yes no no yes no Defenders of the Faith: A Guidebook to Clerics and Paladins Supplementals (3.0)
Aspect of the Deity, Lesser Transmutation yes yes no no yes no Defenders of the Faith: A Guidebook to Clerics and Paladins Supplementals (3.0)
Blasphemy Evocation yes no no no no no Player's Handbook v.3.5 Core (3.5)
Divine Favor Evocation yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Holy Aura Abjuration yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Holy Word Evocation yes no no no no no Player's Handbook v.3.5 Core (3.5)
Righteous Might Transmutation yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Spiritual Weapon Evocation yes yes no no yes no Player's Handbook v.3.5 Core (3.5)
Unholy Aura Abjuration yes yes no yes no no Player's Handbook v.3.5 Core (3.5)
Weapon of the Deity Transmutation yes no no no yes no Defenders of the Faith: A Guidebook to Clerics and Paladins Supplementals (3.0)

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