Repair Light Damage

(Eberron Campaign Setting, p. 114)

Level: Sorcerer 1, Wizard 1, Artificer 1, Spellthief 1, Warforged (FE) 1,
Components: V, S,
Casting Time: 1 Standard action
Range: Touch
Target: Construct touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with —9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).

Also appears in

  1. Complete Arcane
  2. Tome and Blood: A Guidebook to Wizards and Sorcerers
  3. Miniatures Handbook
  4. Dragon Compendium
  5. Spell Compendium

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